Jorak Uln

Rename specific tgas to use different texture

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Hi, 

to fix some issues with my mod i'll rename  a ton of specific tga textures at Taris Upper City  to use different textures (  e.g. LTS_Bwall01i -> JTS_Bwall1ai etc. ) which is basically impossible with HEX editor only via trial & error when i dont know how to navigate precisely.

A while ago i heard that its now possible to navigate to specific textures exactly, but i cant recall how that works anymore. 

Do you guys know how i can rename those files directly?

Im glad if anyone could help me out on this!

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1 hour ago, Jorak Uln said:

...rename  a ton of specific tga textures at Taris Upper City  to use different textures (  e.g. LTS_Bwall01i -> JTS_Bwall1ai etc. ) which is basically impossible with HEX editor...

Far as I can recall it does working with hex editor only if the characters are at the same length. I see LTS_Bwall01i with JTS_Bwall1ai are identical in characters so it should have work.

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A while ago i heard that its now possible to navigate to specific textures exactly...

Yes, it is possible to change the texture name directly using MDLedit [that unreleased version is safer to use with models that has tangentspace flag enabled like most area does].

Either you want to convert the model to ASCII and then changing the texture name via a text editor or directly change the name via the program itself both should be working.

Quote

Do you guys know how i can rename those files directly?

You can access the -

Edit \ Textures ...

tab on the program then double-click the relevant texture you want its name changed. Though I usually surf through the specific Mesh for the texture then right-click > Edit values and change the texture name/Texture 1 from there.

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@ebmar Thanks for the info! Though that seems only to work for one texture name in general - e.g. when you want to rename all instances of the texture and not specific ones (at least i didnt saw an option to do that).

Anyway, in the meantime i tried editing things with the old school method with HxD and suddenly this weird Door bug is happening when editing instances for LTS_Nwall04i  at m02aa_01a (replacer= JTS_Nwall04i):

(location = south app. where the ithorian is)

already checked if some name spelling is incorrect or if the files are in Override:

KotOR0000_1.thumb.jpg.5ba75fd3f0a81f72533b2356a07615a3.jpg

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On 10/4/2019 at 12:28 PM, Hunters Run said:

@Jorak Uln  I believe the best practice is to import it into a modeling program and change it there if you want individual textures.

I'm just a total noob when it comes to 3d modeling and in the time that it would take me (way too much time) to get into the new software; so I solved the issue the old school way in the meantime. 

I was just hoping if s.o. had a quick idea to get rid of this issue, but since its only 3 rooms to edit in the end,  it's perfectly fine.

 

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On 10/4/2019 at 2:26 PM, Jorak Uln said:

I'm just a total noob when it comes to 3d modeling and in the time that it would take me (way too much time) to get into the new software; so I solved the issue the old school way in the meantime. 

I was just hoping if s.o. had a quick idea to get rid of this issue, but since its only 3 rooms to edit in the end,  it's perfectly fine.

 

I actually have a tutorial in mind if you want to recruit someone else to do it for you.

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