Jorak Uln 458 Posted October 3, 2019 Hi, to fix some issues with my mod i'll rename a ton of specific tga textures at Taris Upper City to use different textures ( e.g. LTS_Bwall01i -> JTS_Bwall1ai etc. ) which is basically impossible with HEX editor only via trial & error when i dont know how to navigate precisely. A while ago i heard that its now possible to navigate to specific textures exactly, but i cant recall how that works anymore. Do you guys know how i can rename those files directly? Im glad if anyone could help me out on this! Quote Share this post Link to post Share on other sites
ebmar 893 Posted October 3, 2019 1 hour ago, Jorak Uln said: ...rename a ton of specific tga textures at Taris Upper City to use different textures ( e.g. LTS_Bwall01i -> JTS_Bwall1ai etc. ) which is basically impossible with HEX editor... Far as I can recall it does working with hex editor only if the characters are at the same length. I see LTS_Bwall01i with JTS_Bwall1ai are identical in characters so it should have work. Quote A while ago i heard that its now possible to navigate to specific textures exactly... Yes, it is possible to change the texture name directly using MDLedit [that unreleased version is safer to use with models that has tangentspace flag enabled like most area does]. Either you want to convert the model to ASCII and then changing the texture name via a text editor or directly change the name via the program itself both should be working. Quote Do you guys know how i can rename those files directly? You can access the - Edit \ Textures ... tab on the program then double-click the relevant texture you want its name changed. Though I usually surf through the specific Mesh for the texture then right-click > Edit values and change the texture name/Texture 1 from there. 1 Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted October 3, 2019 @ebmar Thanks for the info! Though that seems only to work for one texture name in general - e.g. when you want to rename all instances of the texture and not specific ones (at least i didnt saw an option to do that). Anyway, in the meantime i tried editing things with the old school method with HxD and suddenly this weird Door bug is happening when editing instances for LTS_Nwall04i at m02aa_01a (replacer= JTS_Nwall04i): (location = south app. where the ithorian is) already checked if some name spelling is incorrect or if the files are in Override: Quote Share this post Link to post Share on other sites
Hunters Run 57 Posted October 4, 2019 @Jorak Uln I believe the best practice is to import it into a modeling program and change it there if you want individual textures. Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted October 4, 2019 On 10/4/2019 at 12:28 PM, Hunters Run said: @Jorak Uln I believe the best practice is to import it into a modeling program and change it there if you want individual textures. I'm just a total noob when it comes to 3d modeling and in the time that it would take me (way too much time) to get into the new software; so I solved the issue the old school way in the meantime. I was just hoping if s.o. had a quick idea to get rid of this issue, but since its only 3 rooms to edit in the end, it's perfectly fine. Quote Share this post Link to post Share on other sites
Hunters Run 57 Posted October 4, 2019 On 10/4/2019 at 2:26 PM, Jorak Uln said: I'm just a total noob when it comes to 3d modeling and in the time that it would take me (way too much time) to get into the new software; so I solved the issue the old school way in the meantime. I was just hoping if s.o. had a quick idea to get rid of this issue, but since its only 3 rooms to edit in the end, it's perfectly fine. I actually have a tutorial in mind if you want to recruit someone else to do it for you. Quote Share this post Link to post Share on other sites