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Guest newbiemodder

Camera clairvoyance effect - tsl

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Guest newbiemodder

Working on a cutscene using DLGEditor for tsl. Can't seem to get the clairvoyance video effect to work for a "vision" type scene. Can't recall in tsl if there are such scenes similar to KOTOR1 vision scenes. Have used the drop down menu on the editor as well as trying via script but no luck. Is is possible? Do I need to adjust any settings in the configuration file? Any help would be appreciated.

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Or just VarsityPuppet. He once gave me a nice script that could do this... (although I lost it now :()

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Guest newbiemodder

You lost it, seriously? I'll get you a copy of the script newbie.

 

Thanks VP

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You lost it, seriously?

It was on C:/, which I had to format :(.

 

Might still be as DL in the PM though...

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Guest newbiemodder

Was looking over some threads at Lucas Forums regarding Frame Buffer Effects...noticed on my options menu at startup of game that the option for frame buffers is grayed out, as in not selectable...could this be the reason I may not see the visual clairvoyance effect? Would that mean that my graphics card does not support the frame buffer effects. I know nothing about this technical stuff. When I went into the configuaration file the Frame Buffer = 0, so I changed it to 1, but had no affect.

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//a_videofx.nss

//By VarsityPuppet

//Toggle - 0 for off, 1 for on.
//EffectNum - which video effect you want

/*int VIDEO_EFFECT_NONE              = -1;
int VIDEO_EFFECT_SECURITY_CAMERA   = 0;
int VIDEO_EFFECT_FREELOOK_T3M4     = 1;
int VIDEO_EFFECT_FREELOOK_HK47     = 2;
int VIDEO_EFFECT_CLAIRVOYANCE      = 3;
int VIDEO_EFFECT_FORCESIGHT        = 4;
int VIDEO_EFFECT_VISAS_FREELOOK    = 5;
int VIDEO_EFFECT_CLAIRVOYANCEFULL  = 6;
int VIDEO_EFFECT_FURY_1            = 7;
int VIDEO_EFFECT_FURY_2            = 8;
int VIDEO_EFFECT_FURY_3            = 9;
int VIDEO_FFECT_SECURITY_NO_LABEL  = 10;*/

//fDelay - how much you want it delayed by.



void main(){
       int Toggle = GetScriptParameter(1);
       int EffectNum = GetScriptParameter(2);
       float fDelay = IntToFloat(GetScriptParameter(3));

       switch(Toggle){
               case 0:
                       DelayCommand(fDelay, DisableVideoEffect());
               break;
               case 1:
                       DelayCommand(fDelay, EnableVideoEffect(EffectNum));
               break;
       }



}

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Guest newbiemodder

It's not working...I think it is because my chip can't accomodate frame buffers....thanks anyways vp...may need someone to test this for m e.

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Guest Mablus25

Hows your Onderarn Expansion Mod going along soo far?

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