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JayDominus

Can DialogF.tlk work in KotOR 1-2?

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So I'm trying to fix the god-awful Russian translation of K1 into something that's actually readable, while a friend of mine is busy making a translation of K2. But thing is, Russian is one of the languages that has very peculiar tense rules when it comes to male and female phrases and doing everything properly would require different strings for different-gendered characters. BioWare's previous games - Neverwinter Nights and Baldur's Gate both had a file called DialogF.tlk. Depending on your PC's gender, the strings would load from either Dialog.TLK (male) or DialogF.TLK (female). From what I can tell, KotOR 1-2 don't support dialogf.tlk... or do they? Can anyone clear me on this subject? @Fair Strides, sorry for pinging you, but I saw you mention DialogF once or twice on the forums, do you know if I can enable it for K1 and/or 2? (and BTW, thanks for the tlk-txt converter tools, I use'em to this very day, they are magnificent).

EDIT: Oh goddammit, wrong forum, I meant to post it in General KotOR/TSL modding. Sorry!

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I don't know much about it, but Polish version of K1 had dialogF.tlk so they're definitely supported, but I don't know if you need to take any additional steps for the game to read it. TLK files have language ID in them, so it might be that it only checks for dialogF for certain languages.

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That's great to hear. Sadly, just modifying the TLK headers didn't do the trick, but now at least I have a hope. Could anyone please PM me the Polish swkotor.exe and TLKs so I could look into them?

EDIT: I found a Polish language patch and applied it to the Steam version... after experimenting with it, it seems that the .exe file in the Polish retail release was modified to support dialogF, seeing as it doesn't work with the Steam version (I did a simple test, modified Trask's very first phrase in both dialog and dialogF and sure enough, dialogF didn't work).

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