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Sirotras

Imported Model Stuck T-posing

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Hello! 

I had a problem and I was hoping someone here might be able to help me. As my first attempt at modding, I was working on a small model edit and things were going pretty smoothly.  However, once I actually loaded the model in game, it's stuck with no animations.

1165206183_kotor2mira2.thumb.png.b6fedd8a59af5f5bd1f4e59d94471627.png

I used MDLops for converting the model and used Blender for the editing. I'm not entirely sure at which stage the problem is. I tried to be careful and only really touch what I was trying to change. I've tried looking for an answer but haven't had any luck. Any help would be much appreciated!

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Most models don't have animations on them, and inherit their animations from another, usually from one of the stock supermodels S_Female03 (for female characters) and S_Female02 (for male characters, despite the name). Even many models that have animations only have a few of them (just whatever animations that model needs that's super special) and still inherit most of their animations from a supermodel.

When you convert a character model with MDLOps, you have to include a copy of the supermodel it uses (if any) in the same location so MDLOps can read it and compile the model correctly. So in Mira's case, the contents of your folder would look something like:

P_MiraBB_edited.mdl.ascii
S_Female03.mdl
S_Female03.mdx

With P_MiraBB_edited.mdl.ascii being the ASCII file you exported from Blender and S_Female03.mdl/.mdx being the original binary supermodel files extracted from models.bif.

Note that generally you must compile with the supermodel for the game you are compiling for - so you would want KOTOR 2's S_Female03 for Mira, not KOTOR 1's.

Also, older versions of MDLOps want a copy of the original binary model rather than the supermodel. But I hope you are not using an older version of MDLOps so you don't have to deal with its dark rituals. MDLOps v1.0 and all versions of MDLEdit are fine with just the supermodel.

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