Salk Posted May 31, 2019 Posted May 31, 2019 Hello! I am in the process of integrating a good chunk of the restored missing Black Vulkar base area into my own customized mod pack and I have a few simple questions, hoping someone who played both K1R 1.0 and 1.1/1.2 could answer: 1) Overall, was it better with or without the added custom (Caalin Ette) content later on cut by the K1R team? 2) What was the best/worst part of the restoration itself? 3) What could be done to improve it? Thanks! Quote
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