DarthVarkor 384 Posted December 29, 2018 Hey everyone, would it be possible to port the default soldier clothing (the blue clothes with the backpack) into TSL? Bearing that's possible, and assuming I can get @Dark Hope's permission, how feasible would it be to port this reskin of the clothing into the TSL, too? Quote Share this post Link to post Share on other sites
DarthParametric 3,784 Posted December 29, 2018 The class clothes are already there, just unused. DH's texture will work fine. Quote Share this post Link to post Share on other sites
DarthVarkor 384 Posted December 29, 2018 20 minutes ago, DarthParametric said: The class clothes are already there, just unused. DH's texture will work fine. Oh, interesting. If it's simply unused, how do I get it to show up on a character? I'm assuming it has something to do with appearances.2da, but I wouldn't know where to go from there. Quote Share this post Link to post Share on other sites
DarthParametric 3,784 Posted December 29, 2018 Yes. It's set in appearance.2da, the values for the modelb/texb columns. In TSL they replaced the class clothes with the commoner clothes models. Have a look at K1's appearance.2da and you'll see the values you should use and change the appropriate rows for your player's head (or all player's heads). The three different classes use the three different sizes, small, medium, and large. Soldier is large (PMBBL/PFBBL), Scout is medium (PMBBM/PFBBM), Scoundrel is small (PMBBS/PFBBS). You should only need to put DH's texture in the Override folder. 1 Quote Share this post Link to post Share on other sites
DarthVarkor 384 Posted December 29, 2018 Works perfectly, thank you, DP! Quote Share this post Link to post Share on other sites