Hassat Hunter 571 Posted April 3, 2011 I don't get the loading screens. Do they need [module name].are's or not? :S They do not appear for TSLRCM added modules (just the generic screen) until I tweak modules, but even if I replace module files with their base now the screens remain... :? Does anyone know how the hell they work? Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 3, 2011 Okay, anybody with spare time, modding experience and a will to help. http://www.megaupload.com/?d=0YZDRW38 TSLRCM required. 1) Warp to 350NAR. What loading screen do you see? 2) Put the contents of map "1" into your override. What loading screen do you see when warping to 350NAR? 3) Put the contents of map "2" into 350NAR.mod and 350NAR.rim. What loading screen do you see when warping to 350NAR? If all 3 give the default, there is much work to be done for me still to find the cause . Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted April 3, 2011 loadscreens.2da Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 3, 2011 Tried that. It makes no difference what-so-ever. So that's not the factor that makes loading screens appear on the new modules or not. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 3, 2011 Example; Just added Load_007EBO (a clone of 003EBO). And it adds the screen just fine, no adjustments needed (probably since it's an OE module, not one by TSLRCM). Although it's not included in loadscreens.2da (just like Telos Czerka, and a few other modules) Quote Share this post Link to post Share on other sites
Sith Holocron 2,472 Posted April 4, 2011 I suggest asking Darth InSidious. If I recall correctly, he made a mod that had custom loading screens so he might be a good go-to guy on this. Edit Here's the mod I'm talking about: Concept Loading Screens by Darth InSidious Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 4, 2011 Not really related. "replacing" a loading screen just has you put load_[module].tga in the override. Done. However how to get the proper loading screen to appear in the first place, that's what I wonder. Obviously it's possible, since I did it for myself, but since deleting pretty much all files I tweak afterwards and still having it, I have a hard time seeing how to replicate that effect for other users. Quote Share this post Link to post Share on other sites