Oaks 28 Posted July 19, 2018 I want to create more enemies inside a module, I know the script I need to use (createobject(1,"enemy", Location(vector(x,x,x),x),x)). But how can I know the coordinates to create them? Is there some way to see? Quote Share this post Link to post Share on other sites
DarthParametric 3,784 Posted July 19, 2018 You can either use a location armband like WhereAmI and run around in-game, or you can load up the level in GMax/Max and derive them that way. Quote Share this post Link to post Share on other sites
Oaks 28 Posted July 16, 2020 Is there a wereami mod to the first kotor? I need to know coordenates to the enclave in dantooine. Quote Share this post Link to post Share on other sites
Oaks 28 Posted July 17, 2020 Can someone confirm if the armband WhereAmI works for Kotor 1? Quote Share this post Link to post Share on other sites
DarthParametric 3,784 Posted July 17, 2020 Since an edit of spells.2da is required, presumably not. You can get a modified version of Star Admiral's "Utility Armbands" mod via a (Mediafire) link in this thread, which has a K1 armband. Quote Share this post Link to post Share on other sites
Sithspecter 909 Posted July 17, 2020 8 hours ago, Oaks said: Can someone confirm if the armband WhereAmI works for Kotor 1? For KotOR 1, you can simply type "whereami" in the cheat console, and it will show the coordinates on screen. Quote Share this post Link to post Share on other sites
Oaks 28 Posted July 17, 2020 3 hours ago, Sithspecter said: For KotOR 1, you can simply type "whereami" in the cheat console, and it will show the coordinates on screen. Thank you. I didnt know that. Quote Share this post Link to post Share on other sites