tombo89 0 Posted June 16, 2018 Basically what the title says. I've run into a problem where some of the WotOR models are being overridden by the other two mods (despite installing them before WotOR) so I was wondering if their was a way to combine these three mods with the Wotor models not being overridden? I simply don't know how to fix this issue on my own and its driving me crazy since I love these three mods. Quote Share this post Link to post Share on other sites
ebmar 893 Posted June 16, 2018 (edited) 1 hour ago, tombo89 said: if their was a way to combine these three mods with the Wotor models not being overridden? Try to re-overwrite these files manually [paste-overwrite to 'Override' folder] with the files provided in 'tslpatchdata' inside the WotOR main folder. bp_calo_ambush_2.utc g_w_bowcstr003.uti g_w_vbroshort08.uti k37_itm_freedont.uti p_jolee.utc p_juhani.utc tar04_cander43.utc With the said method I've been able to make Mission's Vibrosword and Zaalbar's Bowcaster to appear correctly as WotOR intended [and I believe it would work with others as well]. And it seems if you intentionally/accidentally overwrite those files from installing other mods that overwrite them after, the problem would come up again. Hope that helps Edit: And try to make sure you load a savegame from before any module that was related to any of these files because as far as I know, if you don't- the change would not work. Edited June 16, 2018 by ebmar To made notice to load a savegame before related module associated with the said files. Quote Share this post Link to post Share on other sites
tombo89 0 Posted June 16, 2018 well I actually started a new game to play it safe and Carths Blaster is still using the model and icon from HQ Blasters so I haven't been able to check any of the other weapons yet Quote Share this post Link to post Share on other sites
ebmar 893 Posted June 16, 2018 14 hours ago, tombo89 said: well I actually started a new game to play it safe and Carths Blaster is still using the model and icon from HQ Blasters so I haven't been able to check any of the other weapons yet Well, kind of solved the problem. Here's what I am doing: Open g_w_blstrpstl010.uti inside the 'Override" folder using KotOR Tool, and then make sure the value on 'Model Variation' is set in 200. I kinda change the name of t7_pistol01.tga and t7_pistol01.txi which associated with WotOR's Carth Blaster, to w_BlstrPstl_200.tga and w_BlstrPstl_200.txi- note the name of the model used for Carth's Blaster is w_BlstrPstl_200.mdl and w_BlstrPstl_200.mdx. And then I tried to start a new game and here's what I got [to tell the truth this was the first time I solved this problem- as before I'm not that concerned about how WotOR's Carth Blaster looks so, I'm personally glad]. Hope you get the result you wanted too Note: Kinda hard to take a proper image inside the hideout so- so sorry for bad preview quality on the 'After' ones. And I'm not sure about the icon, as I forgot to check how it looks before. Quote Share this post Link to post Share on other sites