Sign in to follow this  
Beezertheturnip

Seeking equipment list for TSLCRM

Recommended Posts

I played the modded game, but a long time ago, and my wife was interested in playing the modded KoToR 2, as she only played the original version when it came out, ages ago.

I am, by nature, a bit of a min-maxer, and I seem to recall that the mod added a whole lot of new implants that were considerably better than the ones in the original game. Does anyone have a list of all the new items available to players, or at least just one containing the implants? I would want to know for how much CON to start and progress the Exile with.

Share this post


Link to post
Share on other sites

I am, by nature, a bit of a min-maxer, and I seem to recall that the mod added a whole lot of new implants that were considerably better than the ones in the original game. Does anyone have a list of all the new items available to players, or at least just one containing the implants? I would want to know for how much CON to start and progress the Exile with.

You assume wrong, however, TSLRCM did edit the loot scripts so perhaps the "new" implants you are referring to are already existing implants made droppable. In the normal game level, 1 implants CON are 12, level 2 implants are 14 and 16 and level 3 implants are 18 I believe.

 

Bit of self-advertising but you may want to try my Implant Feat Restoration mod- http://deadlystream.com/forum/files/file/1047-implant-feat-restoration/ it removes the CON system and replaces it with the K1 style 3 feat system. It "may" have small bugs here and there but it works. This isn't part of TSLRCM because Obsidian intended to cut this content and TSLRCM wants to make the game how Obsidian intended so this will remain a separate mod.

Share this post


Link to post
Share on other sites

I seem to recall that the mod added a whole lot of new implants that were considerably better than the ones in the original game.

You recall wrong.
  • Like 1

Share this post


Link to post
Share on other sites

TSLRCM did edit the loot scripts

How did TSLRCM go about editing the loot scripts? What was different about than the vanilla game loot scripts?

Share this post


Link to post
Share on other sites

How did TSLRCM go about editing the loot scripts? What was different about than the vanilla game loot scripts?

I do not know for sure but I think the Vanilla Loot Scripts were bugged dropping Lightsaber Crystals randomly "per level" not randomly (For example the Rubat Crystal might have been for level 11-16 only), certain items dropped rarely only when you reach a certain level (I think Malak's robes dropped rarely only if you were level 50), Some items dropped too much or not at all and I think that's it.

  • Like 1

Share this post


Link to post
Share on other sites

I do not know for sure but I think the Vanilla Loot Scripts were bugged dropping Lightsaber Crystals randomly "per level" not randomly (For example the Rubat Crystal might have been for level 11-16 only), certain items dropped rarely only when you reach a certain level (I think Malak's robes dropped rarely only if you were level 50), Some items dropped too much or not at all and I think that's it.

Just out of curiosity, do you know if the scripts got edited to drop lower level gear at low levels (say for instance, padawan robes at low levels) and then progress the loot levels to higher end gear (e.g. like named robes/armors such as Jolee's/ Crado's robe)?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this