Beezertheturnip 0 Posted September 6, 2017 I played the modded game, but a long time ago, and my wife was interested in playing the modded KoToR 2, as she only played the original version when it came out, ages ago.I am, by nature, a bit of a min-maxer, and I seem to recall that the mod added a whole lot of new implants that were considerably better than the ones in the original game. Does anyone have a list of all the new items available to players, or at least just one containing the implants? I would want to know for how much CON to start and progress the Exile with. Quote Share this post Link to post Share on other sites
N-DReW25 1,341 Posted September 7, 2017 I am, by nature, a bit of a min-maxer, and I seem to recall that the mod added a whole lot of new implants that were considerably better than the ones in the original game. Does anyone have a list of all the new items available to players, or at least just one containing the implants? I would want to know for how much CON to start and progress the Exile with. You assume wrong, however, TSLRCM did edit the loot scripts so perhaps the "new" implants you are referring to are already existing implants made droppable. In the normal game level, 1 implants CON are 12, level 2 implants are 14 and 16 and level 3 implants are 18 I believe. Bit of self-advertising but you may want to try my Implant Feat Restoration mod- http://deadlystream.com/forum/files/file/1047-implant-feat-restoration/ it removes the CON system and replaces it with the K1 style 3 feat system. It "may" have small bugs here and there but it works. This isn't part of TSLRCM because Obsidian intended to cut this content and TSLRCM wants to make the game how Obsidian intended so this will remain a separate mod. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted September 9, 2017 I seem to recall that the mod added a whole lot of new implants that were considerably better than the ones in the original game.You recall wrong. 1 Quote Share this post Link to post Share on other sites
Mellowtron11 180 Posted September 11, 2017 TSLRCM did edit the loot scripts How did TSLRCM go about editing the loot scripts? What was different about than the vanilla game loot scripts? Quote Share this post Link to post Share on other sites
N-DReW25 1,341 Posted September 12, 2017 How did TSLRCM go about editing the loot scripts? What was different about than the vanilla game loot scripts? I do not know for sure but I think the Vanilla Loot Scripts were bugged dropping Lightsaber Crystals randomly "per level" not randomly (For example the Rubat Crystal might have been for level 11-16 only), certain items dropped rarely only when you reach a certain level (I think Malak's robes dropped rarely only if you were level 50), Some items dropped too much or not at all and I think that's it. 1 Quote Share this post Link to post Share on other sites
Mellowtron11 180 Posted September 12, 2017 I do not know for sure but I think the Vanilla Loot Scripts were bugged dropping Lightsaber Crystals randomly "per level" not randomly (For example the Rubat Crystal might have been for level 11-16 only), certain items dropped rarely only when you reach a certain level (I think Malak's robes dropped rarely only if you were level 50), Some items dropped too much or not at all and I think that's it. Just out of curiosity, do you know if the scripts got edited to drop lower level gear at low levels (say for instance, padawan robes at low levels) and then progress the loot levels to higher end gear (e.g. like named robes/armors such as Jolee's/ Crado's robe)? Quote Share this post Link to post Share on other sites