Effix 532 Posted May 25, 2017 View File TSL Effixian's Twi'lek PC Pack Update: Please check out the improved 2021 version: ************************************** Knights of the Old Republic - The Sith Lords ************************************** TITLE: TSL Effixian's Twi'lek PC Pack AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Unzip somewhere and run the file "TSLPatcher - Install TSL Effixians Twilek Pack.exe". If you use the Steam version then point the patcher to the game's location, for example: [drive]:\[steam folder]\SteamLibrary\steamapps\common\Knights of the Old Republic II If you use the Steam version + Steam's TSLRCM then point it to something like: [drive]:\[steam folder]\SteamLibrary\steamapps\workshop\content\208580\485537937 Feel free to ask me about the above if you run into issues. ************ DESCRIPTION ************ This mod adds 2 male and 4 female Twi'lek player characters. - Male: Xor (purple, NPC clone) and Zhar (pink/red, NPC clone) with yellow eyes at fully dark side, underwear to match their skin. - Female: The Twin Suns (Seer'aa and Teer'aa, NPC clones), Yuthara Ban (from KotOR 1, her head texture is in the K2 files) and a new red female. Apart from the red female there's no real dark side transitions. The red one gets some tattoos halfway to dark and full Sith tattoos at fully dark side, Yuthara starts with tattoos. For the females there's also underwear to match their skin. Check out my TSL Mission Vao Deluxe mod for one more unique female Twi'lek. ***** BUGS ***** None known. ************* UNINSTALLING ************* 1. Remove the following files from your Override folder: (not harmful if you leave these, step 2 will make the game not use them) pmbamXor01.tga pmbamZhar01.tga po_pTwiAFX.tga po_pTwiAFXD1.tga po_pTwiAFXD2.tga po_pTwiBFX.tga po_pTwiBFXD1.tga po_pTwiBFXD2.tga po_pTwiCFX.tga po_pTwiCFXD1.tga po_pTwiCFXD2.tga po_pUtharaFX.tga po_pUtharaFXD1.tga po_pUtharaFXD2.tga po_pXorFX.tga po_pXorFXD1.tga po_pXorFXD2.tga po_pZharFX.tga po_pZharFXD1.tga po_pZharFXD2.tga P_TwiAss0AFXH.tga P_TwiAss0AFXHD2.tga P_TwiAss0BFXH.tga P_TwiAss0BFXHD2.tga P_TwiAss0CFXH.tga P_TwiAss0CFXHD1.tga P_TwiAss0CFXHD2.tga P_TwiAssCX01.tga P_UthuraFXH.tga P_UthuraFXHD1.tga P_UthuraFXHD2.tga P_XorFXH.tga P_XorFXHD2.tga P_ZharFXH.tga P_ZharFXHD2.tga 2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated .tga files would still be in the Override folder. ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** Stoffe and Fred Tetra for the needed tools and tutorials ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix Submitter Effix Submitted 05/25/2017 Category Mods TSLRCM Compatible Yes Quote Share this post Link to post Share on other sites
suncrest45 0 Posted September 19, 2017 (edited) I have a problem when I install this mod, for the males the the body is just a white mesh with no textures, while the females are only green and then become a white mesh when selected. Edit: I fixed the problem. I overwrite the files in the override folder with the ones in tslpatchdata then I used the tsl patcher and that seemed to fix the problem Edited September 19, 2017 by Sith Holocron Quote Share this post Link to post Share on other sites
Effix 532 Posted September 20, 2017 I think I found the problem and I updated the mod, please let me know if you still run into issues. Quote Share this post Link to post Share on other sites
verycoolemily 0 Posted August 24, 2021 Not sure if I'm doing anything wrong, but I installed the mod with tslpatcher and got a successful install message, but when I boot up the game, no twi'leks. They're just not there, human options only. installlog.rtf Quote Share this post Link to post Share on other sites
Effix 532 Posted August 24, 2021 10 hours ago, verycoolemily said: Not sure if I'm doing anything wrong, but I installed the mod with tslpatcher and got a successful install message, but when I boot up the game, no twi'leks. They're just not there, human options only. installlog.rtf 3.81 kB · 0 downloads Strange, the log looks fine. I don't know what's wrong, sorry. Quote Share this post Link to post Share on other sites
verycoolemily 0 Posted August 24, 2021 Ah dang, just to make sure I'm not an idiot and missing it, the twi'leks should just be mixed in with the other heads during portrait selection, right? Quote Share this post Link to post Share on other sites
Effix 532 Posted August 24, 2021 2 hours ago, verycoolemily said: Ah dang, just to make sure I'm not an idiot and missing it, the twi'leks should just be mixed in with the other heads during portrait selection, right? Correct. I don't remember the order, but if you go through all the heads and end up at the one that you started with and they're not there then it's no good. The only thing that comes to mind.. did you maybe install different versions of the game or the same version in more than one location? Doesn't seem to be the case, judging from your log, but still: If you use the Steam version with the workshop version of TSLRCM then you need to point the patcher to its location (as mentioned in the description). Quote Share this post Link to post Share on other sites
verycoolemily 0 Posted August 24, 2021 38 minutes ago, Effix said: Correct. I don't remember the order, but if you go through all the heads and end up at the one that you started with and they're not there then it's no good. The only thing that comes to mind.. did you maybe install different versions of the game or the same version in more than one location? Doesn't seem to be the case, judging from your log, but still: If you use the Steam version with the workshop version of TSLRCM then you need to point the patcher to its location (as mentioned in the description). Hmm I do have the Steam version, but a manual install of TSLRCM. I realized that the game files are stored in duplicate in my directory (didn't know that was a thing Steam did, but I've never been very good at this), but only one of the folders had swkotor2.exe in it. I had installed the mod in the one I didn't, so I assumed that it was exactly what you said, but now I tried installing it in the location with swkotor2.exe and still no twi'leks. Quote Share this post Link to post Share on other sites
Effix 532 Posted August 24, 2021 Ok, but looking at your installlog, that all went to/worked with C:\Program Files (x86)\lucasarts\swkotor2\override\ That is not the location of the Steam version. A simplified example of where the Steam game might be: DRIVE:\PATHTOSTEAM\(OPTIONAL)SteamLibrary\steamapps\common\Knights of the Old Republic II Pointing the patcher there should work, it will add things to files you already have there. btw Adding a non Steam TSLRCM to your Steam version of the game is fine and might even make adding more non Steam mods a bit more straight forward. Then again, you can also add non Steam mods by directing the Patcher of the mod to the workshop folder of the Steam version of TSLRCM. Quote Share this post Link to post Share on other sites
verycoolemily 0 Posted August 24, 2021 1 minute ago, Effix said: Ok, but looking at your installlog, that all went to/worked with C:\Program Files (x86)\lucasarts\swkotor2\override\ That is not the location of the Steam version. A simplified example of where the Steam game might be: DRIVE:\PATHTOSTEAM\(OPTIONAL)SteamLibrary\steamapps\common\Knights of the Old Republic II Pointing the patcher there should work, it will add things to files you already have there. Sorry I should have worded it better, I did point it at this directory after your previous post is what I meant. Here's the new installlog. Same result, no twi'leks. installlog.rtf Quote Share this post Link to post Share on other sites
Effix 532 Posted August 24, 2021 Ok, and you're launching the game from there; C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II ? Hm, you say you manually added TSLRCM to this location, but the new log doesn't mention making backups of files, which it should if TSLRCM is there. Like in your first log. Are you sure you're not subscribed to the workshop version of TSLRCM? You can check by going to the Workshop of the game, then on the right you have your avatar with "Your Files" next to it, then click "Subscribed items". Quote Share this post Link to post Share on other sites
verycoolemily 0 Posted August 24, 2021 46 minutes ago, Effix said: Ok, and you're launching the game from there; C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II ? Oh, no I can only launch the game through the Steam app. When I try to launch it direct from C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II\swkotor2.exe I get an error message about how I need to have steam running and signed in to a library that owns the game. Even when I do have steam running and signed in to a library that owns the game. This has to be a separate issue because it was happening before I installed any mods, but I didn't consider it a huge deal because I could always launch the game through the app. But maybe whatever is causing that issue is also interfering with mods? I'll google around, see if I can fix it. 50 minutes ago, Effix said: Hm, you say you manually added TSLRCM to this location, but the new log doesn't mention making backups of files, which it should if TSLRCM is there. Like in your first log. Are you sure you're not subscribed to the workshop version of TSLRCM? You can check by going to the Workshop of the game, then on the right you have your avatar with "Your Files" next to it, then click "Subscribed items". I manually added TSLRCM to C:\Program Files (x86)\lucasarts\swkotor2, and it works, I've tested it. It wasn't until this thread that I realized the actual swkotor2.exe wasn't in that directory though, it was only in C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II. I don't know why TSLRCM is working when I installed it in a folder that doesn't have the executable in it, but it is. I'll try uninstalling it and reinstalling it in the technically correct spot 1 hour ago, verycoolemily said: Oh, no I can only launch the game through the Steam app. When I try to launch it direct from C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II\swkotor2.exe I get an error message about how I need to have steam running and signed in to a library that owns the game. Even when I do have steam running and signed in to a library that owns the game. This has to be a separate issue because it was happening before I installed any mods, but I didn't consider it a huge deal because I could always launch the game through the app. But maybe whatever is causing that issue is also interfering with mods? I'll google around, see if I can fix it. Okay! So, I have a gog copy of the game too, but I haven't logged into gog in a long time and I didn't want to reset my password again. But nothing I did solved this issue with my steam copy, including a full uninstall/reinstall of both the game and Steam. So I finally just reset my gog password, downloaded that version and I really wish I had just done that in first place. Mod worked first try on the gog copy. Thanks for your help, sorry I ignored the easy solution all day Quote Share this post Link to post Share on other sites