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Question on porting policy

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Is it ok to use and tweak a K2's bearded player's beard to add a beard to a K1 character (and turn that into a K1 mod)? I read the sticky about porting but to me things like that are not entirely clear.

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If you're taking a section of the TSL .tga file and placing it onto a K1 .tga directly and then editing it I think that comes under porting. If you referenced the beard it shouldn't come under the porting rules. Take this as an example: http://deadlystream.com/forum/files/file/780-twin-mullet-men/. Redrob has referenced the K1 head model to create a new and unique head model for TSL. 

 

But still, aren't all the heads in TSL different than K1s?

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But still, aren't all the heads in TSL different than K1s?

No, a number of head models are reused with minor, typically texture, changes (for instance Luxa in TSL is a pink textured version of player head PFHA01 from K1). A lot of the generic NPC heads are the same in both. There are also a number of K1 head models that remain in the TSL files, but are unused in the game.

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No, a number of head models are reused with minor, typically texture, changes (for instance Luxa in TSL is a pink textured version of player head PFHA01 from K1). A lot of the generic NPC heads are the same in both. There are also a number of K1 head models that remain in the TSL files, but are unused in the game.

 

Oh, okay. I never knew about the unused K1 Head models. 

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