RobyGon Posted April 4, 2017 Posted April 4, 2017 I was trying to make Malachor fights a bit more juicy than they are, so I was messing with the UTC files of all creatures using Kotor Tool. The problem is that TSLRCM did a (much needed) facelift to Sith Lords and Marauders and when I go ahead and modify their utc file to change stats/feats/powers and then copy the file in the Override folder, they change back to their (horrible) default appearance. Now I kind of expected this to happen because I was extracting them directly from KOTOR Tool but I also thought that TSLRCM changed their model using appearance.2da. Can I force them to use their TSLRCM skin? Quote
Kexikus Posted April 4, 2017 Posted April 4, 2017 Try extracting them from TSLRCM's .mod files instead of vanillas .rim files. Then your edits will be based on TSLRCM's and won't override those. Quote
RobyGon Posted April 4, 2017 Author Posted April 4, 2017 How do i do it though? TSLRCM module files aren't installed in the same Module folder as Kotor 2. Or maybe i'm wrong (i have the GOG version of the game btw, not the Steam one). Even if i did found the .mod files i don't think i can open them with Kotor Tool or can i? Quote
VarsityPuppet Posted April 4, 2017 Posted April 4, 2017 How do i do it though? TSLRCM module files aren't installed in the same Module folder as Kotor 2. Or maybe i'm wrong (i have the GOG version of the game btw, not the Steam one). Even if i did found the .mod files i don't think i can open them with Kotor Tool or can i? I think you can Quote
RobyGon Posted April 4, 2017 Author Posted April 4, 2017 I think you can I tried with the module editor, GFF editor and i can't open them. GFF editor can't open anything in the Module folder (obviously) and the Module editor points to a folder, not a specific .mod file. Quote
Kexikus Posted April 4, 2017 Posted April 4, 2017 I don't have access to my tools right now but there should be a setting somewhere that allows KotOR Tool to use files from the Override and .mod files. They are listed in a different location in KotOR Tool though, so check all the branches. Or if you really can't find them, use ERF Edit to extract from the .mod files. 2 Quote
VarsityPuppet Posted April 4, 2017 Posted April 4, 2017 I tried with the module editor, GFF editor and i can't open them. GFF editor can't open anything in the Module folder (obviously) and the Module editor points to a folder, not a specific .mod file. Try Erf/Rim editor. Should be in the Downloads section 2 Quote
RobyGon Posted April 4, 2017 Author Posted April 4, 2017 I downloaded the erfeditor, opened 903MAL, extracted the Sith Marauder, modified it and now it works! Now i can do a proper balance pass on Malachor (and the other Bosses)! Thanks a lot to you both. 1 Quote
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