Fair Strides

Effects Log

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thumb-e3ef578bd2fff77a1d5a2b7db191b441-1.jpg

 

File Name: Effects Log

File Submitter: Fair Strides

File Submitted: 13 Mar 2017

File Category: Mods

TSLRCM Compatible: Yes

 

 

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» Effects Log 1.0 Read-Me
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NAME: Effects Log
TYPE: Added Content
VERSION: 1.0
DATE RELEASED: March 10, 2017

 

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» DESCRIPTION
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This mod is a request by wedgiey1 on the KotOR Subreddit to show the current effects you're under on the screen, instead of having to guess at the arrows on your icon or go through several menus. This implementation is the best I could come up with, even if it has its quirks.

 

What this mod does is allow you to see the items and force powers that are currently affecting you ("you" being the currently-controlled character), both good and bad. This will only show you vanilla effects, not modded force powers or items, simply because the only way to account for them is manually adding them to the script.

 

There is a hiccup with this mod, though. The first time the dialog pops up in combat, your character's current action will be halted. I've tried to get around this, but it simply won't work. Any future times in that same encounter where the dialog pops up, you'll do a default attack. This is because making the dialog pop up somehow (I have no idea how...) empties your combat queue... :(

 

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» INSTALLATION
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An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.

 

WARNING: This mod will not be compatible with something that has the k_hen_heartbt01.ncs file.

 

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» KNOWN BUGS
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There are 2 ways to report bugs:
1: Post your issues in the Bug Reporting Thread.
2: PM your issues to Fair Strides at Deadlystream.

 

TO REPORT THROUGH PM

 

1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.

 

TO REPORT THROUGH THE BUG THREAD:
1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/5202-effects-log/ )
2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using.

 

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» CONTRIBUTORS / CREDITS
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wedgiey1 on the KotOR Subreddit for making the request.

 

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» REDISTRIBUTION
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This mod may be re-distributed and re-uploaded, but I do request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.

 

 

Click here to download this file

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The issue is that at times the Good/Bad effects window shows up during battle and causes the PC to stop movement, leaving them vulnerable to grenades and the like. 

 

The box is also very large and obtrusive, making it difficult to see remaining enemy VP and mini-map - perhaps a smaller window above the character portrait would be better.

 

It also doesn't really detail what the effects are actively doing, just tells me that I'm affected by valor or sonic grenade - which I already know, since I cast valor, or was hit by a sonic grenade; the inability to see what the direct effects are without having to go to the character screen makes this mod good in concept, but lacking in execution. 

 

I don't mean to offend by offering honest criticism, but this has been my experience playing through Peragus with your mod. 

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