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Posted

void main(){
object oDoor = GetObjectByTag("doortag");

//To lock the door; FALSE to unlock
SetLocked(oDoor, TRUE);

//To open the door
AssignCommand(oDoor, ActionOpenDoor(oDoor));

//To close the door
AssignCommand(oDoor, ActionCloseDoor(oDoor));

//Opening and closing the door like this is
//independent from whether it's locked or not.
//At least in TSL.
}
  • Like 1
Posted
void main(){
    object oDoor = GetObjectByTag("doortag");

    //To lock the door; FALSE to unlock
    SetLocked(oDoor, TRUE);

    //To open the door
    AssignCommand(oDoor, ActionOpenDoor(oDoor));

    //To close the door
    AssignCommand(oDoor, ActionCloseDoor(oDoor));

    //Opening and closing the door like this is 
    //independent from whether it's locked or not.
    //At least in TSL. 
}

Thank you!

  • Like 1

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