Teddy273

[TSL] Mission Vao's clothing for female PC

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Hello, so I was wondering if someone would be willing to retexture Mission Vao's outfit and make it so female PCs (caucasian preferably) can wear it (in TSL). I figured this might be possible since Effix already created this : http://deadlystream.com/forum/files/file/950-tsl-mission-vao-deluxe/

Interesting that you post that today because I got a request for a "smuggler jacket + Jyn Erso like jacket" and I was thinking about that jacket today. I will need to hide the blue skin by adding some long sleeves but that's pretty easy, I hope I can publish something within a week. The reskin is easy but I also need to find a way to add it to the game.

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Interesting that you post that today because I got a request for a "smuggler jacket + Jyn Erso like jacket" and I was thinking about that jacket today. I will need to hide the blue skin by adding some long sleeves but that's pretty easy, I hope I can publish something within a week. The reskin is easy but I also need to find a way to add it to the game.

 

 

Well that sounds actually great!

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Sneak peak

Y4KVTjU.jpg

I tried to improve the quality a bit, the previous version had more blurry parts, I think from transforming things more than once.
I also tweaked the colors a bit to better match Mission's original texture, I don't remember why that wasn't yet the case (it's been almost 7 years).

This model isn't a model that any player gear uses, so unfortunately the mod will need to replace the Revan/Star Forge model. Not a huge problem but a lot of mods do the same.

Now I still need to find a way for the player to acquire it, suggestions are welcome.

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Awesome work there !

 

I'm definitely a noob in modding, but as for the way to acquire it, would it be possible to put a container in the Ebon Hawk, in Mission's former quarters ? I think it would make at least some sense to find there since it's where she used to live. Just a thought.

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That would make sense, but that would also limit how powerful the item stats can be (to keep things somewhat balanced), since you enter the Hawk fairly early.
I'm willing to brush up but it's also many years since I added a container.

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That would make sense, but that would also limit how powerful the item stats can be (to keep things somewhat balanced), since you enter the Hawk fairly early.

I'm willing to brush up but it's also many years since I added a container.

 

CreateObject(OBJECT_TYPE_PLACEABLE, " marks>", Location(Vector(x, y, z), directional facing));

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Thanks Fair Strides. It was interesting looking at the scripts again after so long, but I still chose the easy route (It also once more made me miss all the tutorials that are gone).
I chose to have Mira have it on her once she joins the gang, since I based the stats on her jacket with a few bonuses. The mod will likely be up soon.

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