thunder3 56 Posted January 18, 2017 Hello, I´ve got some questions regarding modding KotOR11. Is anyone able to tell me how to get Bumpmaps and/or Specular Maps to work on newly created models that vanilla didn´t had any bumpmaps? 2. Are we able to pack mods into one single file, say for example all my textures files of my "Endar Spire 2.0", so my override folder is a little bit tidier then now? I will be thankful for all answers! Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted January 18, 2017 I suggest you read and post in the Bumpmap Research thread for question like that. Hope you find what you need! Quote Share this post Link to post Share on other sites
thunder3 56 Posted January 18, 2017 Thanks I will take a look into it! I suggest you read and post in the Bumpmap Research thread for question like that. Hope you find what you need! Quote Share this post Link to post Share on other sites
DarthParametric 3,784 Posted January 18, 2017 Are we able to pack mods into one single file, say for example all my textures files of my "Endar Spire 2.0", so my override folder is a little bit tidier then now? You can use sub-folders in the Override folder for TSL, but it is not recommended because it merely exacerbates the potential for conflicts with other mods. Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted January 18, 2017 But it can work out for mods as well. Like the G0T0 Overhaul putting most of its stuff in one folder. For retexture mods it could also be handy. Quote Share this post Link to post Share on other sites