Eauxps I. Fourgott 81 Posted February 5, 2017 I'll probably/maybe/hopefully end up running a blog here about it. Quote Share this post Link to post Share on other sites
jc2 581 Posted February 5, 2017 Could someone give me a link to the standalone mod? I'm on Android, so I can't use tslpatcher to restore it with K1R. actually if you just look inside the files, I think, could be wrong though, you should be able to grab the file called difficulty.2da and put that into your override, or whatever you have to for android. Quote Share this post Link to post Share on other sites
LewsTherinTelescope 18 Posted February 5, 2017 actually if you just look inside the files, I think, could be wrong though, you should be able to grab the file called difficulty.2da and put that into your override, or whatever you have to for android. The file is not prepatched, so it doesn't contain impossible mode. I'm just using another mod that is similar. It also adds another difficulty mode, it just isn't named impossible, which I'm fine with. Thanks for trying to help, though. If anybody wants the mod, it's here. Quote Share this post Link to post Share on other sites
jc2 581 Posted February 6, 2017 The file is not prepatched, so it doesn't contain impossible mode. I'm just using another mod that is similar. It also adds another difficulty mode, it just isn't named impossible, which I'm fine with. Thanks for trying to help, though. If anybody wants the mod, it's here. Oh good to know you have resolved your issue! And yeah that mod has a harder difficulty setting than the k1r impossible difficulty (in my opinion). It's my favorite difficulty mod, since it has both k1 and tsl. Quote Share this post Link to post Share on other sites
MangoMunchaa 1 Posted November 17, 2017 dunno if it's okay for me to bump this or not lol but was looking for the changelog of impossible difficulty and found this, just did it as a male light side smuggler going down the consular path. 100% the game as far as I know (this is on the K1R mod) it's very possible and at the end just using stasis field/insanity and then master speed with crit strike or power attack is super op. good luck to anyone trying this! was great fun, loved the challenge 1 Quote Share this post Link to post Share on other sites
SoulfulSoulfury 2 Posted January 23, 2018 I've beaten impossible difficulty quite easily. The main difference with this difficulty as compared to others is that you need to work harder on your team as compared to the other difficulties for success. I found myself relying heavily on my team in many fights. In my case, I enjoy mage characters so I made a pure caster Consular which means 18 wisdom, 16 charisma, 12 constitution, and the rest 8. With these stats, you can even just stand there and Choke/Kill Malak after Force Breach. The last fight was incredibly easy as I used destroy droid for the stasis Jedi with master speed while Force Immunity was on. Then do a force breach and spam choke Malak to death! You need to compose a diverse party with the traditional mage who crowd controls and damages, rogue who has high damage output, and tank. I also did not level up my scout levels; only the initial required level 2 I did but otherwise I saved the levels for Jedi Consular levels (this did make Taris difficulty as I relied on Carth as melee and Mission as a sniper a lot while abusing grenades). The main force powers I used (even though I was a LS Consular, still used dark side powers with impunity as the extra cost is negligible for a pure caster especially after getting some items like Qel-Droma robes and Circlet of Saresh): Destroy Droid Stasis Force Lightning Choke/Kill (this I probably used the most for its damage and crowd control) Force Breach (pesky force users) Force Immunity (survive pesky force users) 1-Rank of Speed to run from enemies if needed Plague* (didn't use this in my first playthrough, still testing it but it cripples big bad guys like Malak. However, this may not be necessary with breach and kill). Heal My star companion was Mission because her sneak attack triggers with stunned enemies. So as a Consular, I would stasis them and she would plow them down very quickly as a dual pistol wielder. She was also my skill bot. If I used my force powers only to kill them such as lightning, I found myself running out of FP which is why I often used her for damage and saved my FP if needed. I did use offensive force powers often but relied on Mission a lot to finish them off. The tank can be one from many options. I used Carth and Canderous as melee on Taris and Bastila with defensive powers and full toughness. Later on I used Juhani. The tank is there for those cases when force powers don't work such as on Korriban with those beasts that are immune to it (that's about it though), and if my Consular were to fall, I needed someone to take damage while Mission would finish them off. If your main character is not a Consular, then try to get Jolee as soon as possible as the crowd controller. You have to often give commands to your entire party to avoid wipes especially Consulars as AI just misuses them even with jedi support script. I also tried two consulars with Jolee and while that made many fights easy, the few where force powers don't work as well got difficult so I needed a diverse team. With this strategy and focus on developing my team, I found impossible very easy as a pure LS caster who has very high wisdom from items where not many enemies can resist the force powers. It is imperative to crowd control the enemies as your first move or a wipe may happen very quickly especially if there are grenadiers! The early game in Dantooine involved Force Choke as crowd control until stasis field was available. So basically I would rotate force choke to keep everyone controlled while my party finished them off. With stasis field you just need to hit one power and lightning them to death! Force choke/kill was always useful though especially for single enemies as it is percentage based damage so it doesn't matter how much health the enemy has. Cheers! 2 Quote Share this post Link to post Share on other sites
Akha72 5 Posted January 24, 2018 How exactly this impossible difficulty works? It increases enemies' % damage / lowers player's dmg, applies additional penalties to rolls? 1 Quote Share this post Link to post Share on other sites