VarsityPuppet 1,085 Posted October 1, 2016 File Name: Malak with Hair File Submitter: VarsityPuppet File Submitted: 30 Sep 2016 File Category: Skins TSLRCM Compatible: Yes A VARSITYPUPPET MOD TITLE:- Malak With Hair DESCRIPTION:Once upon a time, the terrifying Darth Malak was once a young, powerful Jedi Knight. He stood for peace, justice and believed the Mandalorians should be stopped from conquering the oft-neglected Outer Rim territories. Back when he had hair. Somewhere along the way, he went bald, got dumb tattoos on his head and did the whole Sith Lord routine. This reskin will give him a full head of hair again, like he would have had while recruiting for Revan back when the Mandalorian Wars first started. He'll show up in the Korriban Tomb with a reskinned red armor and a hairline. INSTALLATION:- Drag the files into your Override.- npc_v_malak is only necessary if you want Malak named Alek Squinquargesimus, his decidedly ridiculous original name that was canonized with the Knights of the Old Republic comics PERMISSIONS:- NO REUPLOAD WITHOUT PERMISSION- MAY BE INCLUDED WITH OTHER MODS WITH PROPER CREDITS CREDITS:- Bioware- GIMP- Fred Tetra + KOTOR Tool Click here to download this file Quote Share this post Link to post Share on other sites
milestails 264 Posted October 1, 2016 Perfect addition to the tomb scene. Just curious, how is this different from your original Malak the Squint mod from KotOR Files? Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted October 1, 2016 Slightly updated hair color and hairline. Also renamed it to a less dumb name. 1 Quote Share this post Link to post Share on other sites
Eauxps I. Fourgott 81 Posted October 1, 2016 Not bad. Although I can respect the designer's decision to make him bald as that makes him pretty much instantly recognizable. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted October 1, 2016 Not bad. Although I can respect the designer's decision to make him bald as that makes him pretty much instantly recognizable. I doubt it was a designer's decision. This is a leftover asset from Kotor 1. Quote Share this post Link to post Share on other sites
Eauxps I. Fourgott 81 Posted October 1, 2016 *shrugs* Well anyway, the original was nice to have for the first playthrough, but I'll be using this one from now on, I think. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted October 1, 2016 *shrugs* Well anyway, the original was nice to have for the first playthrough, but I'll be using this one from now on, I think. Sorry, didn't mean to seem short. I just think there wasn't much thought put into it, because the asset was already there, it's not an incredibly important detail to iterate upon and Malak as envisioned in the Knights of the Old Republic Comics hadn't been conceptualized yet. Quote Share this post Link to post Share on other sites
Eauxps I. Fourgott 81 Posted October 1, 2016 Sorry, didn't mean to seem short. I just think there wasn't much thought put into it, because the asset was already there, it's not an incredibly important detail to iterate upon and Malak as envisioned in the Knights of the Old Republic Comics hadn't been conceptualized yet. No apology necessary. I understood what you meant perfectly. 1 Quote Share this post Link to post Share on other sites
N-DReW25 1,341 Posted October 2, 2016 I doubt it was a designer's decision. This is a leftover asset from Kotor 1. That also means this model is in K1 and it can be used for K1. Though the only time I ever saw the Jedi Malak model was in the Brotherhood of Shadow mod and the Ord Mantell mod (Though i'm certain it wasn't malak, it was an easter egg using the Malak jedi model) Quote Share this post Link to post Share on other sites