ttlan Posted January 4, 2011 Posted January 4, 2011 403DXN_dlg\sith_att.dlg End of confrontation of the Sith invading Mandalorian base of Dxun. Entry 9 : Begin Mandalore cutscene to go to Iziz after Sith Attack I suggest deleting the auto start to Iziz. Clenching and it is totally opposed to the principle of non-linear progression games for over 10 years or 15 years. When you remove the call to the script "a_to_iziz", Mandalore just goes to his shuttle. Join him there and open a conversation with him to leave when we want. We need to add some conditional tests (probabely some new value for "c_sith_att") for not starting over from previous conversations with Mandalore. Quote
Hassat Hunter Posted January 4, 2011 Posted January 4, 2011 Kind of opens an infinite XP exploit though... Quote
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