ttlan 18 Posted January 4, 2011 403DXN_dlg\sith_att.dlg End of confrontation of the Sith invading Mandalorian base of Dxun. Entry 9 : Begin Mandalore cutscene to go to Iziz after Sith Attack I suggest deleting the auto start to Iziz. Clenching and it is totally opposed to the principle of non-linear progression games for over 10 years or 15 years. When you remove the call to the script "a_to_iziz", Mandalore just goes to his shuttle. Join him there and open a conversation with him to leave when we want. We need to add some conditional tests (probabely some new value for "c_sith_att") for not starting over from previous conversations with Mandalore. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted January 4, 2011 Kind of opens an infinite XP exploit though... Quote Share this post Link to post Share on other sites