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Posted

Since I am awaiting some feedback related to my masks mod and this would be off topic, I am posting another WIP, a very small mod, and what will be an experiment in skinned models.

 

Basically just tweaking some of the topology of Vandar so he looks more like his species should.

 

I lengthened the ears, reduced the scale of the eyes, and lowered the jowls a bit. No details were added. I have yet to test it in game. Before I do so, I have to make sure I have tackled correct weighting protocols in blender that work in the game.

 

 

By request here is an after and before since I screwed up and got the cut and paste backwards.

 

Well I fixed it so it is now before and after...

post-19611-0-54054500-1463839357_thumb.png

post-19611-0-95319200-1463873626_thumb.png

Posted

Sure, I will get right on it with a screen cap of Vandar before and after. Sorry in game would be something we already saw.

But before I do...

 

Haunted Yoda says HI!!!!

 

I tell ya, this is going to become an internet meme

post-19611-0-91755600-1463873553_thumb.png

Posted

Sure, I will get right on it with a screen cap of vandar before and after. Sorry in game would be something we already saw.

But before I do...

 

Haunted yoda says HI!!!!

 

I tell ya, this is going to become an internet meme

Eat your soul, I will.

  • Like 3
  • 2 weeks later...
Posted

Approval: This is nice. I always thought his eyes were a bit too big myself.

 

Contemplative: Now someone just needs to cure him of his out of sync blinking.

Posted

Maybe he just has a lazy eye? I know my mom does and I start to get OCD about it but trying to fix here eye probably would not go over very well... I guess anyone that is an animation god could do that for those that prefer the non lazy eye Vandar.

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