Salk 376 Posted April 2, 2016 Hello! I don't know if this is the right place but since I am pretty sure all these issues I find with the game dialogue are original problems that were never really corrected but that might be, if the TSLRCM team believes worth the effort. In short, since I started playing KotOR 2, I could not help noticing how, compared to the prequel, the dialogues are often way less smooth and often ridden with problems (I only played the first part of the game and completed the first planet, Dantooine). 1. In Telos, in the long dialogue with Atris, the player might end up choosing an option that requires [Awareness] - if that option is indeed chosen, the dialogue loops and starts over 2. In Dantooine, you can speak to Tarn (the Jedi hater mechanic) and a dialogue option about Akkere eventually appears even if you never learned anything about or met this character before 3. In Dantooine, after speaking with the Disciple, you find him in Khoonda and the icon switches to Talk but he does not say anything 4. In Dantooine, after the battle against the mercenaries is finished, Suulru's dialogue resets and he speaks of things he initially spoke to you about and that are part of a solved quest, like it did never happen These are only some of the most glaring examples of bad dialogues although I encountered more minor issues that are not equally important. If there is interest, I can keep on reporting more as I play the game (LS). Thanks for the attention. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 2, 2016 3+4 are definitely not in the game... must be faulty mods. And I did the best I could for 1 already, nothing much to improve there. Quote Share this post Link to post Share on other sites
Sith Holocron 2,480 Posted April 2, 2016 Salk: By all means, keep reporting. Quote Share this post Link to post Share on other sites
Salk 376 Posted April 15, 2016 5. in Nar Shaddaa, there are severl problems with the dialogue with Borna Lys: twice are her lines not lip synched (I am sorry I cannot provide more details), and the camera is wrong (is on the player) when the player chooses "A droid would be a formidable opponent". Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 15, 2016 I'll look at it. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 15, 2016 Can't find any missing lipsyncs, but fixed the lineskip. Quote Share this post Link to post Share on other sites
Salk 376 Posted April 20, 2016 6. Telos, the TSF droid at TSF HQ talks about the "Valiant" but through the game, we are led to believe that the inbound Republic ship's name is Sojourn 7. Telos, typo in one of the Chodo Habat's right hand man's lines (sorry, missing the name): "overcome the him" Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 20, 2016 6. I know, nothing to do there. 7. I'll check it out (You mean Visquis? It's a Nar Shaddaa line) Quote Share this post Link to post Share on other sites
Salk 376 Posted April 21, 2016 7. I'll check it out (You mean Visquis? It's a Nar Shaddaa line) No, I mean Moza, in Telos. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 22, 2016 Doing a search for that phrase in the dialog.tlk reveals no such line, so I need to have the line in full. Just this line, obviously from Nar Shaddaa: "We will trap the Jedi there, then wait until the gases overcome [the] him and make him fit for delivery." Quote Share this post Link to post Share on other sites
Salk 376 Posted April 22, 2016 Doing a search for that phrase in the dialog.tlk reveals no such line, so I need to have the line in full. Just this line, obviously from Nar Shaddaa: "We will trap the Jedi there, then wait until the gases overcome [the] him and make him fit for delivery." It must be that line then and I was confused because I recognize it now. Sorry for misleading you with wrong information. At least we got rid of a typo. By the way, there is another line skip in the dialogue with T3-M4 when you talk with him about the astrogation charts (I think). Sorry I cannot give you more specifics but I did not take a note of that and ended up forgetting details. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 22, 2016 Can't find anything wrong with T3... so I would need more information about which specific line it was. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 22, 2016 Okay already found the reason for your T3 issues, seems Zbyl corrupted the VO lines converting them to .mp3 (even if that wasn't necessary since the lines were carbon-copies of original lines, just renamed). I'll make sure to include the originals again with the next patch, and confirmed they run fine on Steam aswell. Quote Share this post Link to post Share on other sites
Salk 376 Posted April 24, 2016 Nar Shaddaa: I am not sure I understand the purpose of the module interface that a high enough Awareness skill lets you find when dealing with two droids (s4-c8-ge3 in the pazaak den and TT-32 at Tien Tubb)? The first is a dialogue option revealed with an high enough Awareness skill when talking with the droid, the second is the same option revealed when checking the computer frame by the force field cage where the racing droid is. A success on it reveals that this module is used to send a set of electric intervals or pulses but seem to serve no purpose at all in game terms? I just thought of reporting it, in case I am indeed missing something here. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 24, 2016 It has to do with G0-T0. Quote Share this post Link to post Share on other sites
Salk 376 Posted April 25, 2016 Nar Shaddaa: the last scene of the cutscene where the crew of the Red Eclipse are boarding the Ebon Hawk has a line without lip sync: "Tell the captain we have him." Quote Share this post Link to post Share on other sites