JCarter426 1,215 Posted March 21, 2016 I'm playing K1 again for the first time in years, and I've run into this annoying problem. The game crashes when certain creatures are destroyed, from death or fading away because they leave the area, or whatever. It seems to only happen with specific creatures - so far Calo Nord when he leaves the apartment complex in m03ab, and the rancor in the sewers when I try to destroy the remains. I'm not sure if the issue is those creature files or those models, or it's even a script firing on their destruction, but I can confirm that it still happens when I destroy them myself rather than how it naturally happens in the game, so it's something specifically tied to their destruction. So far this hasn't been a huge problem, just a minor annoyance, but obviously I'd prefer it gone. Mods: None. I am playing with mods, but I tested using my clean installation of the game, and still crash. Technical stuff: Windows 7 64-bit, 4 CD copy of the game, patched to 1.03, Nvidia Geforce GTX 770. I could test with a different video card if necessary. Quote Share this post Link to post Share on other sites
Kexikus 995 Posted March 21, 2016 I had a similar issue where the game would always crash in certain scenes (possibly related to the death of specific creatures) and I was able to fix it by simply adding the line Disable Vertex Buffer Objects=1 to the [Graphics Options] section in swkotor.ini. Quote Share this post Link to post Share on other sites
JCarter426 1,215 Posted March 21, 2016 Ah, that did it. I have that in K2 and I know I used to have it in K1, but I guess I forgot this time. Thanks. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted March 22, 2016 I always had those crashes with the Terentatek's... pretty annoying. Quote Share this post Link to post Share on other sites