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Posted

Malak uses it a few times but from what I read, that's his special TAUNT animation and not what I'm looking for.

 

The player character uses it in the scene after leaving the Unknown World in the DS ending where Bastila talks to Admiral Dodonna and master Vandar and I think it's also used for the player in the DS ending cutscene.

 

Looking at the corresponding .dlg files (they're in the modules STUNT44 and STUNT55a), I thought it's number 1200, but I can't get that to work. So either it's not 1200 or I'm too stupid to play an animation with a script...

Posted

Malak uses it a few times but from what I read, that's his special TAUNT animation and not what I'm looking for.

 

The player character uses it in the scene after leaving the Unknown World in the DS ending where Bastila talks to Admiral Dodonna and master Vandar and I think it's also used for the player in the DS ending cutscene.

 

Looking at the corresponding .dlg files (they're in the modules STUNT44 and STUNT55a), I thought it's number 1200, but I can't get that to work. So either it's not 1200 or I'm too stupid to play an animation with a script...

That is because 1200 in a dialog file points to a custom cutscene animation. Were you to look at the file's name entry in DLG Editor, you would see four stunt list entries. These are models used by particular participants (I would assume by Tag, but no promises) during the cutscene, and anything like 1200 or 1250 references an animation to play from the "stunt model".

 

Given that, it's dialog-only animations.

Posted

That is because 1200 in a dialog file points to a custom cutscene animation. Were you to look at the file's name entry in DLG Editor, you would see four stunt list entries. These are models used by particular participants (I would assume by Tag, but no promises) during the cutscene, and anything like 1200 or 1250 references an animation to play from the "stunt model".

 

Given that, it's dialog-only animations.

 

Learned something new again, thanks :)

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