DarthRevan101 104 Posted March 8, 2016 A weird question, I'm probably not going to explain it correctly. I've got a unique appearance row in appearance.2da, but if I install this with TSLPatcher the row number changes because an existing mod takes its place. So in game the character has the wrong appearance in game. Is there anyway to make sure that the character will always have the correct appearance if it isn't the first mod to add a line to appearance.2da? Sorry for the nooby question, and sorry if I made no sense. Quote Share this post Link to post Share on other sites
Kexikus 994 Posted March 8, 2016 You need to use 2DAMemory Tokens with TSLPatcher to make that work. I recommend reading the manual for the exact instructions but what you do is the following: First you save the row of the 2da file as 2daMemory Token. Then you set TSLPatcher to edit the appearance entry of your characters .utc file but instead of setting the row number directly you use the memory token. With that in place, TSLPatcher will add your row to the users appearance.2da file using the next available number and then sets your character to use that row number as appearance. 1 Quote Share this post Link to post Share on other sites
DarthRevan101 104 Posted March 8, 2016 You need to use 2DAMemory Tokens with TSLPatcher to make that work. I recommend reading the manual for the exact instructions but what you do is the following: First you save the row of the 2da file as 2daMemory Token. Then you set TSLPatcher to edit the appearance entry of your characters .utc file but instead of setting the row number directly you use the memory token. With that in place, TSLPatcher will add your row to the users appearance.2da file using the next available number and then sets your character to use that row number as appearance. Thanks for your help! Quote Share this post Link to post Share on other sites
DarthParametric 3,777 Posted March 9, 2016 It's instructive to look at some mods by other people as to how to implement it. The manual is a bit vague about it, and ChangeEdit doesn't actually have any provision to do it automatically. Generally I find it easier just to manually insert memory tokens by edit8ng the INI in a text editor. Quote Share this post Link to post Share on other sites