Grabstein69 0 Posted February 19, 2016 Hey, all! I could use a little assistance with a custom skin, for the player character. I've got my custom head to work, but the body is showing up white. Appearance.2da *looks* correct, but I'm unsure if that's where the issue is. Thanks, ahead of time, for any suggestions. Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted February 19, 2016 What is the name of the texture? What item (if any) are you equipping to see the texture? Quote Share this post Link to post Share on other sites
Grabstein69 0 Posted February 19, 2016 None. This is a new base texture. I want this to not override. I'm turning the main character into a Chiss, so the underwear requires editing. EDIT: I've found this tutorial. However, everytime I try this, it doesn't work. In fact, editing the .mdl crashes the game. Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted February 19, 2016 Okay. But what about my first question? What is the name of the texture? Also, what exactly do you have in the modela and texa columns for your line? Quote Share this post Link to post Share on other sites
Grabstein69 0 Posted February 19, 2016 Okay. I have named the texture PFBAMC10. Using the PFBAM doesn't crash my game, but the texture shows white. The TexA is the same as the texture name. Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted February 19, 2016 Have you tried something different, like renaming the texture and texa to PFBCMC with no numbers? If that fixes it, I would assume the game texture-swaps when the model is rendered, and needs the textures to be the same length. Quote Share this post Link to post Share on other sites
Grabstein69 0 Posted February 19, 2016 Left the model as PFBAM. Set the texture name to PFBQM10 and changed it in the Appearance.2DA to PFBQM. Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted February 19, 2016 ... Did it work? Did it fail? Is it still white? I've got no info to go off of, here... I'll assume you're leaving the part where it didn't work off, so I'll advise to try taking the "10" off the texture's filename, leaving it as "PFBQM". And if that doesn't work, try "PFBQM01" Quote Share this post Link to post Share on other sites
Grabstein69 0 Posted February 19, 2016 Gods. Sorry. Yes, still white.Okay, your suggestion of changing the 10 to 01 did the trick. Thanks!You're a beautiful person, FS! Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted February 19, 2016 I was actually afraid I was leaving a bad impression as a short-tempered jerk... Quote Share this post Link to post Share on other sites
Grabstein69 0 Posted February 19, 2016 Nope. That was *totally* my fault. I'd caught that I'd not commented on the outcome, just as I was refreshing the page to see your reply. Quote Share this post Link to post Share on other sites