LexxBludhart 0 Posted January 18, 2016 So there is a bug i am experiencing that hinders my game progression. Im on the Leviathan and i can't pick up the space suit needed to go outside on the space walk. The spacesuit is in its normal spot in the armory, but when i click on it to pick it up, nothing happens. This wasnt a problem on my other play throughs, but now that i have the K1R mod, this problem has come out. Quote Share this post Link to post Share on other sites
LexxBludhart 0 Posted January 19, 2016 Ok, so I managed to fix this. Sortof. I used the KSE to try and set some of the Global Booleans to fix this, but what I ended up doing was slightly different. I didn't find a way to fix the spacesuit glitch, but I did open the bridge door so I could just walk on through. So I still don't know how to fix the spacesuit glitch, I just worked around it. In the event someone has this same issue, this is what I did. KoToR Save Editor (KSE) accessed my save went to "Globals" from there I went to "Boolean" Scrolled a ways down to "LEV_BRIDGEOPEN: 0" then I set it to "yes" Applied, committed changes, exited the editor, started up the game, and everything was fine and dandy, super duper, hokey pokie Okie dokie artichokie! Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted January 19, 2016 Yeah, your method will indeed work. Something went wrong when I tried disabling the space suit if you were using Major Hurka, and I later dropped the ball in the testing, so this incident wasn't found... 1 Quote Share this post Link to post Share on other sites
Grabstein69 0 Posted February 15, 2016 Sorry, I'm a little late to the party. I, too, am having the same issue. I, however, have not been able to get this suggested edit to work. I, also, am having the Major spawn multiple times *and* she's lying as if she were in a sarcophagus. Carth keeps getting separated, with solo mode turned on, and he moves slowly, also. This is the only mod I have installed. Any advice? Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted February 15, 2016 Carth moving slowly is a result of me slowing him down. This was because he often tries to walk way too fast in the hallway, just like Bastila. Solo mode was used for the cutscenes themselves, hence why it's turned on. Had the scenes gone correctly, this would have been turned off. To be able to get the space-suits, try using KSE to set the global numeric "K1R_HURKA_STATE" to 0 or 1; either one should work, since the space-suits aren't given if the numeric is set to 2 or more. Quote Share this post Link to post Share on other sites