DarthRevan101 104 Posted October 18, 2015 I'm completely new to modding, but so far a mod I was working on went fine until I've just tested it. I've written the dialog on the DLG editor, but when I go in to the game no dialog shows up on the NPC I've created, only the PC's replies. I'll add the DLG file to this post. test_speech.dlg Quote Share this post Link to post Share on other sites
Kexikus 994 Posted October 18, 2015 You mean that the lines that are supposed to be said by the NPC are never said and you only go from PC reply to PC reply, right? The only thing I can think of that you could try, is to add the tag of your NPC to the "Speaker" field when the NPC is supposed to be talking. How do you start the dialog by the way? With a script or by "talking" to the NPC? Also, as a sidenote, you can copy and paste entries/replies in the DLG editor. The copied entries will then show up as "Text (already listed)" and everything that comes after this line won't be listed again. That saves time and space when one branch of the dialog is accessible from several points in the dialog. Also, if you then edit the original, the changes will be applied to the copy as well. And if you knew all of that, just pretend I never wrote it Quote Share this post Link to post Share on other sites
DarthRevan101 104 Posted October 18, 2015 You mean that the lines that are supposed to be said by the NPC are never said and you only go from PC reply to PC reply, right? The only thing I can think of that you could try, is to add the tag of your NPC to the "Speaker" field when the NPC is supposed to be talking. How do you start the dialog by the way? With a script or by "talking" to the NPC? Also, as a sidenote, you can copy and paste entries/replies in the DLG editor. The copied entries will then show up as "Text (already listed)" and everything that comes after this line won't be listed again. That saves time and space when one branch of the dialog is accessible from several points in the dialog. Also, if you then edit the original, the changes will be applied to the copy as well. And if you knew all of that, just pretend I never wrote it The dialog starts by talking to the NPC. And also, no I didn't know that - it's literally my first time ever trying this - so thanks. I'm not sure what happened though because it was working perfectly earlier, and after that I just tried adding Dark Side Points after a certain line was said, and then nothing would work. I'll try what you've suggested. Edit: Still not working. Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted October 18, 2015 If there is no audio assigned to the lines, the game doesn't know how long they are. Try adding numbers to the Delay entry (it starts at -1, set it to 5 for a line as a test). Quote Share this post Link to post Share on other sites
DarthRevan101 104 Posted October 18, 2015 If there is no audio assigned to the lines, the game doesn't know how long they are. Try adding numbers to the Delay entry (it starts at -1, set it to 5 for a line as a test). Thanks I'll try that out. Just before I do, does the fact that the lines don't show up on the top of the screen when Revan speaks mean anything? Quote Share this post Link to post Share on other sites