InSidious Posted July 26, 2015 Posted July 26, 2015 File Name: [K1/TSL] Modder's Resource - Holocrons File Submitter: InSidious File Submitted: 26 Jul 2015 File Category: Modding Tools This pack contains two major elements. First, images for use as icon files, depicting one (blue) Jedi holocron and one Sith holocron. Second, it contains two placeable files and accompanying textures, for one (blue) Jedi holocron and one Sith holocron, on pedestals. There are versions of these models for KotOR I and KotOR II. N.B.: This is not a mod. Placing these files in your Override folder on their own will have no effect on your game whatsoever. Permissions You may use and modify these files however you wish in any mod that you wish, with three conditions: First, you must credit me in the Readme file or other mod descriptions (i.e., TSLPatcher info.rtf, or the file description online) as the original author of these files. Second, you must include a copy of this readme file with any mod released containing any or all of these resources. Third, that you may not reupload these files, unaltered and on their own, to any website without my expressed, written permission. This does not mean you need my permission to include them in a mod, or to upload modified versions, I just don't want this modder's resource mirrored all over the web without my knowledge. Known Bugs/Issues - The Sith holocron pedestal has some UV map issues. Attempts to fix this only broke the holocron model itself. Credits and Thanks - Thanks to Quanon, VarsityPuppet, and Marius Fett for their help with the models; - thanks also to Zhaboka, Sith Holocron, newbiemodder, Fallen Guardian, Warlord664, Quanon, Marius Fett, Canderis, DarthAnsem, SithSpecter, Slstoev, CptPriceless, kyrie, and Fair Strides 2 for their feedback and comments on the mod these were made for as it progressed; - to Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; - to Holowan Labs for remaining by far the best place to work on KotOR mods on the internet; - and to Obsidian, Bioware, and LucasArts, for making both KotOR games. Click here to download this file Quote
ajlbibak Posted July 27, 2015 Posted July 27, 2015 This may be a dumb question, but how do I get these to show in game? Quote
InSidious Posted July 31, 2015 Author Posted July 31, 2015 You'll need to alter placeables.2da . The simplest way would be to choose a placeable listed in the .2da, and replace the entry in the modelname column with the name of either of the models included here, minus the .mdl ending (then save the .2da and put it in your Override, of course ). This is a straight replacement, so if you altered, say, the computer panel placeable, and replaced its model with that of the Sith holocron, then all the computers using that model in game would like like Sith holocrons. The other alternative is to make a new row in placeables.2da, with the new model in the modelname slot (i.e., plc_holocron), then to create a new placeable in-game with the appearance slot in the .utp editor set to your new row. Then you need to either spawn the placeable by scripting, or edit a module so that it appears in it. Quote
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