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Okay, so I'm not sure if this has been touched on before. I'm really new to this (just joined the site today), so I apologise if I'm just repeating a previous topic. If so, I'd love a link to said topic if it's been resolved.

 

So. I want to customise my Exile.

What I'm trying to do is extract some PC heads from Kotor tool for me to edit in Photoshop. I extracted one as a test and renamed the file extension to .tga but now the file is unusable. My question is: how do I use the .mdl files? Or how do I change them to .tga files so I can edit them and use them in the game?

 

If you need any more information, let me know. I'd really appreciate any assistance you can give. :D

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The .mdl file is the model file of the head. You can edit that one somehow, but I don't know how.

But if you only want to edit the texture, you'll have to extract the texture and not the model! You can find it in ERFs, Texture Packs, swpc_tex_tpa.erf under P I think. If you export a texture from there, it'll be a .tga you can edit in Photoshop for example.

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