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Posted

I recently read the guide for editing custom models with MDLOPS, but it made me wonder how you would open any file with it. Do you need both the MDL/MDX and the ascii ?(which can be output with MDLOPS)

How then would you save it?

 

More importantly, what features does MDLOPS have?

 

I am interested with working to change the following fields, Diffuse Ambient Render and Shadow. I just cannot find any tutorials that explain how.

Posted

Well...

 

Modelling is a touchy subject, given how much we don't know about the format.

 

As far as what you're referring to, I think you could try editing those values in the ascii and then re-compiling the model...

 

For that, you'll want to do the following:

 

1. Extract both the MDL and MDX from KT*

 

2. Decompile using MDLOps.

 

3. Edit Ascii in Notepad.

 

4. Recompile Ascii in MDLOps**

 

*: When extracting, USE THE NORMAL EXTRACT BUTTON; DO NOT DOUBLE-CLICK THE MODEL...

 

**: If MDLOps 0.6 gives issues in-game, try MDLOps 0.5. If that doesn't work, try KAurora...

Posted

Okay, cool! I got it decompiled and am looking at it. I'm on my way, now I just have to determine what these values mean.

 

Thanks for the help. I'll let you know what I can glean from it..

 

Edit__

After my second attempt, I changed T3m4 to have .5 ambient values. No noticeable graphical changes, except now his model lost its animations. Further research is required..

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