Malkior 476 Posted January 17, 2015 I recently read the guide for editing custom models with MDLOPS, but it made me wonder how you would open any file with it. Do you need both the MDL/MDX and the ascii ?(which can be output with MDLOPS) How then would you save it? More importantly, what features does MDLOPS have? I am interested with working to change the following fields, Diffuse Ambient Render and Shadow. I just cannot find any tutorials that explain how. Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted January 17, 2015 Well... Modelling is a touchy subject, given how much we don't know about the format. As far as what you're referring to, I think you could try editing those values in the ascii and then re-compiling the model... For that, you'll want to do the following: 1. Extract both the MDL and MDX from KT* 2. Decompile using MDLOps. 3. Edit Ascii in Notepad. 4. Recompile Ascii in MDLOps** *: When extracting, USE THE NORMAL EXTRACT BUTTON; DO NOT DOUBLE-CLICK THE MODEL... **: If MDLOps 0.6 gives issues in-game, try MDLOps 0.5. If that doesn't work, try KAurora... Quote Share this post Link to post Share on other sites
Malkior 476 Posted January 17, 2015 Okay, cool! I got it decompiled and am looking at it. I'm on my way, now I just have to determine what these values mean. Thanks for the help. I'll let you know what I can glean from it.. Edit__ After my second attempt, I changed T3m4 to have .5 ambient values. No noticeable graphical changes, except now his model lost its animations. Further research is required.. Quote Share this post Link to post Share on other sites