MrPhil 58 Posted November 5, 2010 Hello, could you tell us what's the RCM's team next step? Are there still a lot of bugs for correction? If so, are they going to require a 1.8 version? Are you working more one side projects (maybe on GenoHaradan if LoH's done with the script of is story?)? Do you still plan on working on M4-78 EP some day? Wow, that's a lotta questions Quote Share this post Link to post Share on other sites
Markus Ramikin 107 Posted November 5, 2010 (edited) I have a concern to voice and I think this would be a good point to do this. In short: Please don't make TSLCRM too much of a package deal. A. Restoration = good. B. Fix = good. C. Change, rewrite = bad, or at least suspect (this may conflict with A) D. Player-created content = also bad (except what is necessary to make a restoration work). Integrating mods that change the original game rather than just enhance/add to it, is a bad thing because some of us may like the way something was done in the original game better. And it's possible for a mod to make the game "better" - and yet for that same mod to have no place in a restoration project. For instance my WCA, I think it's a great idea, but I would never think to propose its integration (hypothetically). It is far better to instead just make those extra mods compatible with TSLRCM (when possible) and give people a choice whether to install them or not. I am saying this because from what I keep hearing - please correct me if I'm wrong - GenoHaradan and especially the Droid Planet are severely lacking in content that would make them restoreable, and so would require considerable amounts of new content to make them work. Additionally, they would change the game a lot, not just add to it but change it: the plot of Nar Shaddaa and how it plays out, for instance. So it's the sort of thing that should really give you pause. I think a good example of a borderline case is the Suulru quest, which changed the plot and removed content (Jorran's part of the quest) and which has player-created content (Kaevee's voice acting, right?). To me, this is still sort of acceptable, but I hope if you are drawing a line somewhere, it's not far from things like that. I say all this with good will, with all respect and appreciation for the mod, and I hope it will be received as constructive input that it is intended to be. Edited November 5, 2010 by Markus Ramikin Quote Share this post Link to post Share on other sites
MrPhil 58 Posted November 5, 2010 (edited) 1st, they are supposed to be expansion not to be added by purists. 2nd, this is in no way linked to what you state. This topic's goal is not to say what is good and what is bad. It is merely attempting to know what is the next step. By the way, if you are anxious as to what RCM's gonna become, maybe you should contemplate this option you have to keep previous versions as to not get "C. Changes, bad", as you put-it. Edited November 5, 2010 by MrPhil Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted November 5, 2010 (edited) Eh, I've been hammering to Stoney and Zbyl since before 1.0 to fix those darn Malachor Skins. Still nothing . Although VP has a mod for it, so it's all good I guess, but I don't see why we can't help it ourselves. Aside from that, I can't see more than just bugfixes... although my vision may be limited 0_0. EDIT: Okay, just looked it up and see VP's version does other changes like balance-tweaks. So yeah, no replacement IMO. Edited November 5, 2010 by Hassat Hunter Quote Share this post Link to post Share on other sites
Markus Ramikin 107 Posted November 5, 2010 (edited) Yeah. Though VP's Peragus mod would IMO be great to integrate, since it merely restores (unimplemented weapons) and fixes (miners' skins). Now if a version of the Malachor mod existed which limited itself to a similar scope, that would be a great addition, too. MrPhil: that "option" is a lousy one given that old versions have more bugs than new versions. Edited November 5, 2010 by Markus Ramikin Quote Share this post Link to post Share on other sites