Constar 23 Posted July 21, 2014 So recently I stumbled upon a few beared reskins for some characters. They actually were pretty nice. But I wouldn't like to meet them bearded. In fact it would be nice to see them to 'grow' a beard dynamically. My idea is to add some kind of fixpoints in certain quests or events. Let's take Atton for refence here: Lets say you meet him shaved. After being arrestet on Telos Citadel Station he has a stubble. When you arrive on the next planet his beard has grown a little again. I think you get where I am going with this. So the Idea is to add, lets say, 3 different levels of 'beardyness' (sry I don't know the english word for that one:/), and the ability to tell a character to shave, or let him shave himself on his own, linked with the 'growth-points' in the story. Is this possible? Quote Share this post Link to post Share on other sites
Sithspecter 909 Posted July 21, 2014 That would definitely be possible. There are several ways that you could go about it. The easiest that I can think of is creating a new appearance and then adding "darkside transitions" which are simply the beard growth. Then at the plot points that you mentioned, inject a script that adds darkside points to that character. Quote Share this post Link to post Share on other sites
Zhaboka 91 Posted July 21, 2014 Wouldn't that affect his character development, though? Like, wouldn't he become a Dark Jedi then even if you were a light-sider? Quote Share this post Link to post Share on other sites
Sithspecter 909 Posted July 21, 2014 Wouldn't that affect his character development, though? Like, wouldn't he become a Dark Jedi then even if you were a light-sider? That's true. For some reason I didn't quite make the connection that it was Atton we were talking about. My previous suggestion would work for just a random NPC. 1 Quote Share this post Link to post Share on other sites
Constar 23 Posted July 21, 2014 Yeah maybe Atton was not the best example^^. But it anyways, it is good to know that this is possible. When I get better with .2da editing I will try this out! Thanks guys! Quote Share this post Link to post Share on other sites