therevan789 7 Posted May 31, 2014 Is it possible to never encounter Visas in a playthrough if you are always neutral? Quote Share this post Link to post Share on other sites
galaxydude3500 1 Posted May 31, 2014 I don't know I've never tried now I'm wondering. Quote Share this post Link to post Share on other sites
Sith Holocron 2,480 Posted May 31, 2014 What areas (planets) have you visited so far in your game? Quote Share this post Link to post Share on other sites
therevan789 7 Posted May 31, 2014 What areas (planets) have you visited so far in your game?It actually was a question if it was possible. In my current playthrough, I already have activated it, as I'm not playing neutral. Quote Share this post Link to post Share on other sites
galaxydude3500 1 Posted June 1, 2014 I've played through the entire game and I never thought about that, but then how would you get force sight and figure out about Nihilus then? Well if you played through before.... I don't know I might try that then. Quote Share this post Link to post Share on other sites
therevan789 7 Posted June 1, 2014 I've played through the entire game and I never thought about that, but then how would you get force sight and figure out about Nihilus then? Well if you played through before.... I don't know I might try that then.You can learn of Nihilus from other sources, and he would attack citadel anyway. although i doubt Nihilus could know anything about the Exile (as there is no disturbance in the force.) Or that scene could be triggered from passing a certain level. Quote Share this post Link to post Share on other sites
Darth Hayze 19 Posted June 1, 2014 In the script that fires the cutscene there is actually an (I think unused) section that acts a backup to the LS/DS-point trigger. If you got to a Jedi Master without triggering the Visas scene then after dealing with them it would launch the scene. Again, I think it is non-active because OE figured you couldn't get that far without triggering it.For my game though I have it set to have Master encounter to be the only trigger, makes more sense to me. Quote Share this post Link to post Share on other sites
therevan789 7 Posted June 1, 2014 In the script that fires the cutscene there is actually an (I think unused) section that acts a backup to the LS/DS-point trigger. If you got to a Jedi Master without triggering the Visas scene then after dealing with them it would launch the scene. Again, I think it is non-active because OE figured you couldn't get that far without triggering it. For my game though I have it set to have Master encounter to be the only trigger, makes more sense to me. This question is a bit off-topic, but what-who is OE? Edit: Silly me, Obsidian Entretainment Back on-topic: Then it's possible to end the game without triggering Visas? Quote Share this post Link to post Share on other sites
Darth Hayze 19 Posted June 1, 2014 I doubt it. And even if so, it might break your game, or make no sense at all in certain points as the game assumes on the Ravager that you had her with you. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted June 1, 2014 The answer; No. (and it's 3 masters, not 1) 1 Quote Share this post Link to post Share on other sites
galaxydude3500 1 Posted June 1, 2014 It would fire after you found the three masters then... And the ravager is literally the place you HAVE to take Visas. But if the script is inactive how would you get force sight and the lightsaber duels with her. She wouldn't even be there. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted June 2, 2014 It's not inactive... void main() { if ((GetGlobalNumber("000_Event_Movie") == 0)) { int nGlobal = GetGlobalNumber("G_PC_Dark_Total"); int int4 = GetGlobalNumber("G_PC_Light_Total"); int int6 = GetGlobalNumber("G_PC_Align_Val"); int int8 = 0; if ((GetGlobalNumber("000_Jedi_Found") >= 3)) { int8 = 1; } int int10 = 1; int int11 = 0; while ((int11 < 3)) { { object oNPC = GetPartyMemberByIndex(int11); if (GetIsInCombat(oNPC, 0)) { int10 = 0; } } (int11++); } int10; if ((int10 && (((int6 >= 75) || (int6 <= 25)) || ((nGlobal + int4) >= 50)))) { sub1(); } else { if (int8) { sub1(); } } } else { if (0) { } } } Quote Share this post Link to post Share on other sites