Jorak Uln 458 Posted May 29, 2014 Hi, I'm working on a new helmet overhaul (all retextured from the scratch) and I have a question regarding the Force Focusing Visor Model (I_VerpHBnd): i cant retexture the full model, especially the transparent "band" in front of the eyes properly - somehow it seems to be a shared texture; so for testing purpose I used a 100% transparent texture and that's what I got: Do you know which texture beside I_VerpHBnd has to be edited? Quote Share this post Link to post Share on other sites
L0ki194 82 Posted May 30, 2014 Ahh this texture's a weird one when it comes to the texture for the visor. The texture for the visor is actually in the lower right corner and is REALLY small. If you're trying to get rid of the visor, I don't know how to do that, but I'm sure there's a way. Quote Share this post Link to post Share on other sites
Malkior 476 Posted May 30, 2014 Just a thought. You could theoretically edit the alpha on the particular segment to black in order to have full transparency. -The flip-side to that is you would have to remove the .txi settings applied to it (IE Cm_Baremetal) in order for the alpha to make it transparent, since I believe you can't have transparency and any other .txi setting Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted May 30, 2014 @Loki, Malkior: Thanks for your thoughts! What I've got so far is this: My goal is to get this look: Malkior, I'm not so experienced with txi editing - I will think about your suggestion, but in order to achieve a similar result like the sentry visor wouldn't it be easier to just find the second texture beside I_VerpHBnd? Also, i tested the saresh circlet with a complete transparent texture - in-game it was completely invisible... and the Visor isn't, so that's a strong indicator that there is a second texture involved... Quote Share this post Link to post Share on other sites
L0ki194 82 Posted May 30, 2014 Wow, that looks 10x better! Maybe make the grey a liiiittle darker... just so it sorta matches with the original. Quote Share this post Link to post Share on other sites