Hassat Hunter 571 Posted November 20, 2010 You probably want to save yourself the effort *hint hint* So you can spend it on something that's not changing already. Quote Share this post Link to post Share on other sites
Stoney 1,511 Posted November 20, 2010 Mandalorian Battle Circle Submitted a fix proposal for the mines exploit. Meeting Kavar in the Iziz cantina The various NPC reactions could use more INF hits. Submitting a tweak proposal. NPC Jedi training Minor issues with Atton's dialogue (faulty conditions, typo). Submitting a fix. All the training could use a major redo, really. It's unclear and confusing. The main problems are: - the options do not reappear when you have something to teach, you just get one shot. If you try to teach while you don't have a form to teach - too bad for you. Compare the crystal, with which you don't have to worry about when to upgrade it - doing so early doesn't prevent you from doing it again, later. - except for Atton, you don't really know what's going on (you don't know if you successfully taught anything, and what it was if you did) I'm working on this and will submit the redo proposal soon. Yes ,listen to Hassat's *hint hint* and save yourself some effort. Quote Share this post Link to post Share on other sites
Markus Ramikin 107 Posted November 20, 2010 Curses, foiled again. Quote Share this post Link to post Share on other sites
Markus Ramikin 107 Posted November 21, 2010 (edited) Restore-able lines after Freedon Nadd's tomb "Did something happen on Dxun? You seem a little calmer than normal." After an NPC of yours led an assault on the Freedon Nadd temple, and faced temptation there, if they managed to resist it you'll get to ask them this. After asking "What did you learn?", usually there are two responses (except with Visas). For instance, with Mira: - Unjedified: {Casual, but not being mean about it}It's not important - maybe some other time we can talk about it. - Jedified: I learned why you act the way you do... and I learned that maybe I can have that kind of strength, too. (some more dialogue follows) The problem is that Mira is the only NPC for which this is scripted properly. For Atton and Handmaiden (as well as Bao-Dur) there are no conditionals, so the second option is never available. It's a shame, really. Could those lines be restored please, by adding the conditonals? EDIT: oh and for Disciple, too. Wasn't Bao-Dur meant to be one of the possible leaders of that assault? See above, he has dialogue for afterwards too. Hm, I can't find any content for this in Kelborn.dlg. Any of you more knowledgeable modders have an idea if his possible response to being selected as a leader exists anywhere? Edited November 24, 2010 by Markus Ramikin Quote Share this post Link to post Share on other sites
Markus Ramikin 107 Posted November 22, 2010 (edited) Mandalore vs Esok Any idea why my Exile ended up naked after the fight was over? Also, could Esok perhaps get a gun or sword? It's kinda weird to be shooting him in the face while he tries to punch me. (And he clearly doesn't have the unarmed combat feats, given the damage output). In fact, all unarmed Mandalorians in the game should get weapons of some sort; isn't it revealed in the dialog with Kumus that being unarmed is against their code? Kreia and Atris dialog What ever possessed you guys to restore the line "I was the one who asked him to be exiled"? This must be an early draft line because it doesn't make sense with the rest of the story as it is in the released game. Kreia was long gone by the time the Exile's exile happened. The masters thought she "had died in the Mandalorian wars" (Kavar), obviously she wasn't around by then. I'm sure this is from an early draft of the story, from when Atris' and Kreia's roles were planned in a somewhat reversed way to how they finally took shape. "No, I could not bring myself to tell him. It would have changed nothing." Wouldn't it only make sense if you failed the "[Persuade] If you know, tell me" check with Atris? Also: the in-game dialog log shows this to be spoken by... Kreia. Would this be another dialog branch from the earlier idea of Kotor 2, which was cut on purpose because it didn't fit the final vision of the story (rather due to time constraints)? The Visas-Mandalore scene right after killing Nihilus Currently it doesn't like being clicked through. If I do that, it leads to Visas crouching like 10 meters from Mandalore, while she's supposed to be right over him. I am guessing that to fix it you need to make the part where she walks back from Nihilus' corpse unskippable.I don't know if you guys changed anything, but now Visas doesn't kneel over him at all, just stops a good few steps from him. EDIT: ah, it happens if I click before Nihilus' body disappears. When I have a moment I'm going to play with finding the Minimum Necessary Unskippability to make this work well no matter what. Most certainly not. The Gand's accomplishments are not worth mention. Is this correct English? Or should it be "worth mentioning"? If so, a .tlk issue (StrRef 115559). Edited November 22, 2010 by Markus Ramikin Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted November 22, 2010 Kreia and Atris dialog Also: the in-game dialog log shows this to be spoken by... Kreia. Would this be another dialog branch from the earlier idea of Kotor 2, which was cut on purpose because it didn't fit the final vision of the story (rather due to time constraints)? As I like to put things ever so nicely, Kreia and Atris' endlines are a real shitstorm There is a whole section of VERY USEFUL party vs. Traya lines but we couldn't use them because they were voiced by ATRIS! GRRRRRR.... Most certainly not. The Gand's accomplishments are not worth mention. Is this correct English? Or should it be "worth mentioning"? If so, a .tlk issue (StrRef 115559). Well, the line works. I think it's excusable since translation between languages isn't always a little awkward. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted November 22, 2010 Oh yeah. The Kreia-vs-the Team scene could have been so much more awesome if ALL THE DARN LINES weren't spoken by Atris, and just the bare necessities by Kreia (which ended up being in TSLRCM). Quote Share this post Link to post Share on other sites
Markus Ramikin 107 Posted November 22, 2010 *nod* I heard about that. Still, at least the line "I was the one who asked him to be exiled" needs to be seriously reconsidered, IMO. It does bad things to the Kotor 2 story, on many levels. For instance, part of the lesson Kreia wanted to teach was to show that the original decision of the masters to exile the Exile was an important error. Instead of trying to understand what really happened to him, they send him away - out of fear of what he represented and brought, to avoid letting him have an impact on them. It was symptomatic of the flaw Kreia wanted removed from the Jedi Order and its teachings. Realizing this made Zez-Kai quit the order, or at least claim to (until Vrook turned them all around I guess?). In any case, it's a pretty big theme, in the unmodded game anyway. But if now that decision is not really the Masters' any more, but Kreia's, it takes away from all that. It makes their decision meaningless as a choice, and thus makes it impossible to carry a moral. Quote Share this post Link to post Share on other sites
Markus Ramikin 107 Posted November 23, 2010 Curses, foiled again. Or..... was I? Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted November 23, 2010 Hmmmm... Yes? Quote Share this post Link to post Share on other sites
Guest Salk Posted November 24, 2010 And yes, we seem to receive this very differently - for instance I don't think humor was "much needed" in the prologue. I liked it serious, the atmosphere of wreckage and near-total disaster and trying to save the ship and passenger(s). Despite the woman's voice and the tips, I found it strong enough to feel that this is happening "for real" (in the same sense as the rest of the game), which is perhaps the only reason the prologue was at all interesting to me. But that's my opinion, of course. I completely agree with Markus here. I also think it *is* really important of modders to ask themselves exactly the same question Markus keeps in mind before restoring something back into the game. Sometime it is in fact possible that a typo prevents some original content to end up in the final game but at the same time it is possible that the game *benefits* of that error. Quote Share this post Link to post Share on other sites
Guest Darth_Shan Posted November 24, 2010 There is a whole section of VERY USEFUL party vs. Traya lines but we couldn't use them because they were voiced by ATRIS! GRRRRRR.... Couldn't you change Atris voice with a sound editing program to sound more like Kreia? Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted November 24, 2010 Couldn't you change Atris voice with a sound editing program to sound more like Kreia? Sure, hook me up with the right software. Quote Share this post Link to post Share on other sites
Markus Ramikin 107 Posted November 24, 2010 Not that I'm a fan of SW cliches, but, I have a bad feeling about this... Quote Share this post Link to post Share on other sites