Markus Ramikin

Mod Compatibility with TSLRCM 1.7 (Discussion)

Recommended Posts

Guest HaVoKeR
About the "skip the turret minigame" mod.

Did anyone bother to read the comments on that mod?

Has it worked for more than one people? Or someone just suggested it? Because the conclusion i made from reading the comments was that it bugged, and there seems to be no response of the author of the mod referring to if he fixed it or not...

So if someone of the super moders here could check out if it works with RCM it would be great.

Yeah that would be an AWESOME mod, i mean, any pro player will never kill those sith with the turret =p unless they could give XP... i was thinking about something different, what about making you win XP for each sith kill you get in the minigame? the same ammount for killing them inside the Ebon Hawk (or maybe MORE =p), would make this turret game funny as hell... it could have the sith walking speed upgraded so it makes the game even harder & better.

And yeh, this mod in the forum doesnt work for most of people, i think thats because they are using a nocd version... or dunno. i think it wont work for me either =p but its a nice mod to be remade anyway.

Edited by HaVoKeR

Share this post


Link to post
Share on other sites
Guest Bob Ta'aar
I would say the Mira/Hanharr probably would not be compatible it looks like it modifies some of the same files we did. I would suggest if you want to try it make sure to keep a save before starting Narshadaa.

I just played through all Nar Shaddaa and chose Mira as a darksider and it worked perfectly. So unless TSLRCM includes some additional dialogue between Mira and Hanharr, this mod should be 100% compatible :)!

http://www.lucasfiles.com/index.php?s=a6ed&action=file&id=1491&PHPSESSID=a6ed

Share this post


Link to post
Share on other sites
Guest staticjoe66

Skip Peragus IS compatible as is Skip Telos--I have used both in every playthrough since TSLRCM 1.5

 

 

one more coming to my mind, although I usually don't use such things (but had to last time 'cause some mod-incompatibility wouldn't let me finish Peragus):

- Skip Peragus (http://knightsoftheoldrepublic.filefront.com/file/Skip_Peragus;41139)

 

My guess it that it isn't compatible, as it modifies many character-files and such, and doesn't even use TSL-Patcher, but it acutally worked fine with many other mods when I used it.

Share this post


Link to post
Share on other sites
Guest Bob Ta'aar
http://knightsoftheoldrepublic.filefront.com/file/Darth_Sion_Versus_Master_Vash_Scene;90663

Is this not compatible? ive got it installed but dont remember if that scene actually happened... i think this mod dont work with, (but it doesnt interfere with RCM or anything).

The two '701KOR...'-files already exist in the override-folder after TSLRCM-installation (at least I can't find any other mod I have installed that created them), so you eighter overwrite them and by doing so, you also overwrite the restored content of TSLRCM on Korriban, or you don't overwrite them an will naturally neighter see the Sion-Vash-cutscene.

Share this post


Link to post
Share on other sites
Guest HaVoKeR

actually, this two files are from the vanilla version i think, to see that, just check the date they were created, RCM are "created" after 2005... Thus, this 2 files are not for override folder, they are for modules... and they dont exist in override after the installation of RCM. O.o You pretty much confused everything, dont? =p

Edited by HaVoKeR

Share this post


Link to post
Share on other sites
Guest Bob Ta'aar

whoops, yep, that was my bad. they're of course in the 'modules' folder and thus exist already but are from the vanilla game. forget I said anything :)!

Share this post


Link to post
Share on other sites
Guest Bob Ta'aar

Well, the Sion-Vash-cutscene mod didn't work for me anyways, but could be something else (I DID copy the files into the modules folder though ;)).

http://knightsoftheoldrepublic.filefront.com/file/Darth_Sion_Versus_Master_Vash_Scene;90663

 

I can report full compatibility for the Tomb of Azgath N'Dul mod:

http://knightsoftheoldrepublic.filefront.com/file/Tomb_of_Azgath_NDul;86662

http://knightsoftheoldrepublic.filefront.com/file/Azgath_NDuls_Tomb_Patch;113947 (make sure you install the patch, without it, you can't complete the side-quest that activates the tomb)

I'm pretty sure the few bugs I encountered are mod-inherent and not caused by TSLRCM.

Share this post


Link to post
Share on other sites
Guest Darth Tartarus
I know that Nar Shaddaa Hidden Complex by FrantFire is not compatibile with TSLRCM but what about new version of this mod that uses patcher

Nar Shaddaa Hidden Complex Mod: Improved v2.0 by Darth_Tartarus found here?:

http://knightsoftheoldrepublic.filefront.com/file/Nar_Shaddaa_Hidden_Complex_Mod_Improved;117393

 

0_o I'm honestly surprised to see my mod mentioned elsewhere! Anyway...in my tests, my mod works perfectly with TSLRCM 1.7. The area it uses was only designed for the GenoHaradan, so as long as TSLRCM doesn't add the GenoHaradan, it should work.

 

'Nar Shaddaa Hidden Complex Mod: Improved v2.0' is definitely NOT compatible with TSLRCM, I had that one on the last time I visited Nar Shaddaa and it overwrote the TSLRCM files. Actually, this mod's my prime subject for braking the game so I couln't finish Nar Shaddaa ;)

 

If that's the case, which files? It only ADDS to Globalcat.2da, Upgrade.2da, and Global.jrl, (it doesn't remove any stuff added by TSLRCM) so that shouldn't affect TSLRCM, and the files it does overwrite should be either stuff exclusive to this mod of Vogga's dialogue (and all I did to that was fix a broken boolean). But, if it's another file that got overwritten...tell me please so I can fix it!

Edited by Darth Tartarus

Share this post


Link to post
Share on other sites
Guest bendarby24

yep i have that mod with my game ;)

Share this post


Link to post
Share on other sites
Guest phenex

Has anyone used the expanded workbench mod? If so, are u able to craft double bladed sabers, i have more than enough skill in demolitions, but the option to create them nvr appears.

Edited by phenex

Share this post


Link to post
Share on other sites
Guest Bob Ta'aar
0_o I'm honestly surprised to see my mod mentioned elsewhere! Anyway...in my tests, my mod works perfectly with TSLRCM 1.7. The area it uses was only designed for the GenoHaradan, so as long as TSLRCM doesn't add the GenoHaradan, it should work.

 

If that's the case, which files? It only ADDS to Globalcat.2da, Upgrade.2da, and Global.jrl, (it doesn't remove any stuff added by TSLRCM) so that shouldn't affect TSLRCM, and the files it does overwrite should be either stuff exclusive to this mod of Vogga's dialogue (and all I did to that was fix a broken boolean). But, if it's another file that got overwritten...tell me please so I can fix it!

Hm, interesting that you say that your mod worked fine for you with TSLRCM! I think I should give it a try again then.

It might've been the Telos Poarplateau Sidequest mod that caused it, but during my last installation the Visquis-invitation cutscene didn't fire correctly and thus I wasn't able to finish Nar Shaddaa and neighter the game. I'm really sorry if I suspected your mod wrongly.

Anyways, the cantina in the Nar Shaddaa central area is restored in TSLRCM too, so your mod overwrites it. Might be still compatible, but you're gonna miss the way TSLRCM is restoring it (although your mod has much more content on that cantina and I'd prefer it over TSLRCM, even though Darth Bane lived almost 3000 years after KotOR I & II).

I think I have to look into your mod again on my next playthrough ;)!

Share this post


Link to post
Share on other sites
Guest Darth Tartarus
Hm, interesting that you say that your mod worked fine for you with TSLRCM! I think I should give it a try again then.

It might've been the Telos Poarplateau Sidequest mod that caused it, but during my last installation the Visquis-invitation cutscene didn't fire correctly and thus I wasn't able to finish Nar Shaddaa and neighter the game. I'm really sorry if I suspected your mod wrongly.

Anyways, the cantina in the Nar Shaddaa central area is restored in TSLRCM too, so your mod overwrites it. Might be still compatible, but you're gonna miss the way TSLRCM is restoring it (although your mod has much more content on that cantina and I'd prefer it over TSLRCM, even though Darth Bane lived almost 3000 years after KotOR I & II).

I think I have to look into your mod again on my next playthrough ;)!

 

1: I guess the Darth Bane books hadn't come out when FrantFire first made the mod.

 

2: Yeah, I'll test it again.

 

3: I don't think the Polar Plateau Sidequest works with TSLRCM...

Share this post


Link to post
Share on other sites

Uhh, can you add Super Enhanced Mod to the list of not compatible mods, when I had it on, the scene where Nihilus is first introduced has a gamebreaking bug became every time I go into that scene with Super Enhanced Mod, my game crashes around the end of the scene before Visas leaves, and I even made sure it was that by removing every other mod besides TSLRCM and that, then once I removed Super Enhanced Mod, the problem was fixed, so yeah, just add that to the list.

Share this post


Link to post
Share on other sites

Yeah, this mod was on the previous and lost list of uncompatibilities...

Share this post


Link to post
Share on other sites
Guest staticjoe66

Again, Shem's Super Enhanced Mod and the Add-on ARE compatible--I've used them in EVERY playthrough since TSLRCM 1.5 and have NEVER had an issue, you've got something else going on

 

Uhh, can you add Super Enhanced Mod to the list of not compatible mods, when I had it on, the scene where Nihilus is first introduced has a gamebreaking bug became every time I go into that scene with Super Enhanced Mod, my game crashes around the end of the scene before Visas leaves, and I even made sure it was that by removing every other mod besides TSLRCM and that, then once I removed Super Enhanced Mod, the problem was fixed, so yeah, just add that to the list.

Share this post


Link to post
Share on other sites

When I had it installed, Nihilus didn't turn around and choke Visas during the introduction scene where you first see them, and it crashes at the end.

Share this post


Link to post
Share on other sites
Guest staticjoe66

Again, you've got something else going on--maybe in the order in which you installed the mods, I don't know and won't venture to guess...in any case, I have finished the game well over a dozen times with both TSLRCM and Shem's Super Enhanced Mods installed so I can and will say with a great deal of confidence your issue lies elsewhere...

 

 

When I had it installed, Nihilus didn't turn around and choke Visas during the introduction scene where you first see them, and it crashes at the end.

Share this post


Link to post
Share on other sites
Well, I already passed that scene and installed Super Enhanced Mod again and it's working so far, no bugs.

 

I recommend you complete the game before reporting findings.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.