Markus Ramikin 107 Posted August 28, 2010 He gets 3 dialogues where you offer to teach him, after he's been jedified. You offer to teach him "techniques", "forms" and "fighting techniques". Can someone from the mod team please explain in detail just what exactly each of these does? How do they work? Do they do different things? Also, does it pay to wait until you have more forms/abilities/whatever is being transfered? Like if I use these dialogue options immediately, will it deprive Bao of possible gains later? I know one of them transfered Force Sight from Exile to Bao Dur, but beyond that I'm confused. It's not at all clear from the game itself. I even tried to look it up in Kotor tool, but while I found the dialogue lines themselves, I couldn't see what script is being fired for each. Maybe I just suck at this. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted August 28, 2010 I know the one you mention also does Force Breath and Beast Trick. All are pretty useless, so it's no loss. One does the generic forms. But he also gets them at higher levels so no loss if you kept off leveling. Don't know 'bout the 3rd either. Quote Share this post Link to post Share on other sites
bead-v 251 Posted August 28, 2010 The problem is that nothing is left in the game files about them so we don't really know how they were supposed to work.. Quote Share this post Link to post Share on other sites
Markus Ramikin 107 Posted August 28, 2010 (edited) Well never mind about "supposed", what I would like to know is how they do work. According to whoever implemented them/can see the script. Hm! I just noticed that Atton, when he learns something, gets a message about it. "Atton has learned Force Affinity" or something like that. I like that. A lot. So I guess that could be done for Bao and the others as well? However, the first thing I tried to teach him resulted in "I can't use that!", and I never got to know what that was. Guess it was something Consular- or Master-ish. Also interesting is that Bao's dialogues are all 3 visible immediately, whereas Atton only got 1 at a time and I had to go through them sequentially. But I think I was able to try and teach him two forms that way (one failed). So basically we're heading in the right direction, but it all still strikes me as unpolished and that it could use someone sitting down and taking a long look at it. Edited August 28, 2010 by Markus Ramikin Quote Share this post Link to post Share on other sites
Stoney 1,511 Posted August 30, 2010 Yes,the plan is to add something like that to the other party members,I only had time to add/mess with Atton's, haven't gotten to the others yet. But the way Atton's work ,He has to be a Jedi (duh!) but your pc can only teach him force forms and Saber forms that he doesn't have already and the PC knows. The convo won't "advance" until you know new forms to teach him. Quote Share this post Link to post Share on other sites
Markus Ramikin 107 Posted August 30, 2010 So, it's still work in progress? Cool. Will it be made so the options reappear on all NPCs as soon as you learn something teach-able? It'd also be nice if, when he says "I can't use that", I could see what he's talking about. What I even tried to teach him. Or ideally, it'd be best if I couldn't try to teach him something he can't learn. It makes the player feel they've done something stupid, for no fault their own - even more a nuisance when you don't even get to know what you just tried to do. Quote Share this post Link to post Share on other sites