Vriff Posted October 10 Posted October 10 (edited) I thought I might as well start a thread to track some of what I'm working on. I'll try to update this post with various screenshots later. I have a few different projects ongoing: KOTOR 2 Active Party Extension, about to release in Closed Beta, K1 version will be completed after: Spoiler Spoiler KOTOR 1 & 2 32 Party Members, Released in Open Beta: Spoiler Spoiler NeoTools, my new modern multi-platform modding tools: Neo2DA - Released Spoiler NeoDLG - Released Spoiler NeoGFF - Released NeoTLK - Released NeoTPC - Released NeoMDL - WIP NeoLIP - Private Beta NeoToolset - Private Beta Other Engine Patches I've done: Aurora Animation Bank - Ever needed more animations than the game allows by default? Now it's possible. https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/AuroraAnimationBank Good Alignment Heads - Companions in K2 frequently mention how you are "glowing" when you're lightside, and the heads.2da actually has columns for good and very good head texture, the code for this was just never wired in. https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/GoodAlignmentHeads K1 K2 Party Transition Rule - Tired of not being able to transition to a new module because your companions are too far away? This changes it to be based on the same rule as K2, if your companions are alive or not. https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/K1K2PartyTransitionRule K1 Pazaak K2 Speed - K1 Pazaak too slow for you? This changes it to the same speed as K2. https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/K1PazaakK2Speed K1 Security Demolitions XP - K2 awards experience for successful demolitions and security checks, while K1 does not. This fixes that. https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/K1SecurityDemolitionsXP K1 Security Spikes - on the PC port, Security spikes and tunnelers are just straight up broken, you can't use them at all! This restores the functionality from the xbox: https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/K1SecuritySpikes K1 Skill Points Int Mod Fix - K1 halves the number of skill points twice, which conflicts with how the game describes it. This fixes it to be how it is described and how it works in K2. https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/K1SkillPointsIntModFix K2 Aspyr Normal Maps Fix - Aspyr update broke normal and bump maps from rendering at all. This fixes it. https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/K2AspyrNormalMapsFix K2 Aspyr Saber Texture Fix - Aspyr broke lightsaber textures if you are within rendering distance of an emitter. This fixes it. https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/K2AspyrSaberTextureFix K2 Finesse Melee Fix - Melee weapon finesse actually applies the bonus to lightsabers as well due to a bad check in the code, this fixes it so that lightsaber finesse has a point. https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/K2FinesseMeleeFix Max Lights - In vanilla TSL, you can only have 3 dynamic lights casting on any surface, this patch raises that to 7. https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/Max Lights Saber Throw SFX - This adds a sound effect to KOTOR 2's lightsaber throw. https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/SaberThrowSFX Store Confirm Threshold 2500 & Store No Confirm Threshold - Pretty self descriptive https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/StoreConfirmThreshold2500 https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/StoreNoConfirmThreshold Scaled Font Renderer - I implemented a dynamic font renderer for Scaled KOTOR to improve the visual fidelity of fonts at any resolution without having to rely on custom textures. This was included in the latest version of Scaled KOTOR https://github.com/J0-o/ScaledKotorWidescreenPatch I will eventually port this to KOTOR 2 as well. Spoiler Spoiler Spoiler Using my work on Scaled KOTOR for a Japanese localization using the Switch version's Edited October 10 by Vriff 2 Quote
R2-X2 Posted 1 hour ago Posted 1 hour ago This is super amazing stuff, straight from my biggest wishes for this game since over a decade! Really excited to try all of the K1 stuff out soon. As for fixes, do you think you could look at the +damage effect in K1 scripts? Things like the combat stim only show you doing more damage in the inventory, but in practice there is no such effect (as seen in combat log). And as for less of a fix, but rather a personal request, since I always feel that dueling is pretty lackluster, do you think it would be hard to make it not just have +1/+2/+3 attack and armor, but also +1/+2/+3 damage? Quote
Vriff Posted 31 minutes ago Author Posted 31 minutes ago 38 minutes ago, R2-X2 said: This is super amazing stuff, straight from my biggest wishes for this game since over a decade! Really excited to try all of the K1 stuff out soon. As for fixes, do you think you could look at the +damage effect in K1 scripts? Things like the combat stim only show you doing more damage in the inventory, but in practice there is no such effect (as seen in combat log). And as for less of a fix, but rather a personal request, since I always feel that dueling is pretty lackluster, do you think it would be hard to make it not just have +1/+2/+3 attack and armor, but also +1/+2/+3 damage? Sure, I can take a look at that stuff. Might be a bit as I'm juggling a few things at the moment, but I'll note it down. Quote
R2-X2 Posted 29 minutes ago Posted 29 minutes ago Thank you! And no worries, I'm glad about everything you already made thus far Quote
Vriff Posted 25 minutes ago Author Posted 25 minutes ago Speaking of, while I'm in this thread, I do need some volunteers to test the K2 Active Party Extension soon. I need both vanilla and TSLRCM runthroughs, no other mods, full game. Preferably some willing to do combos they normally wouldn't, I need to validate female/dark, male/dark, male/light, and female/light. Must save extremely often. Quote
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