dodrarikaan Posted September 3 Posted September 3 (edited) In the process of creating my own Mandalorians on the Rakata homeworld mod (real original, I know). In addition to adding 2 new areas with unique enemies and cool items, I will also modify Mandalorians elsewhere in the game to establish a sub-plot hinting at the rise of a new Mandalore. I have the areas and most of the custom equipment already from a prototype of this mod that I never uploaded. Currently working on creating a new lightsaber model for the Darksaber, though I'm having trouble figuring out how to make lightsaber blades stop rotating so I can give the blade its iconic shape. Edited September 3 by dodrarikaan 2 Quote
dodrarikaan Posted September 13 Author Posted September 13 (edited) Does anyone know of a good guide for creating custom lightsaber hilts? I'm using Blender 5.0 and KotorBlender 4.0.7 (https://github.com/OpenKotOR/kotorblender/releases/tag/v4.0.7). Currently I'm just trying to simply take the model for the blue lightsaber and remove the bottom of the hilt. When I did that, the hilt turned invisible (the blade still shows up normally). I tried unwrapping the textures in case that was a factor, but the hilt is still invisible. I'm sure there's a rational explanation for why this is happening, but right now I'm more curious if there's instructions so I can fix this AND avoid other screw-ups in the future. Edited September 13 by dodrarikaan Quote
dodrarikaan Posted 1 hour ago Author Posted 1 hour ago Feeling a bit of a modder's high, so I wanted to post an update. I figured out how to make the Darksaber blade work! I've got some small tweaks to make on the inside, but this is what the final product will look like. 1 Quote
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