Sith Holocron

Peragus Administration Level Monitor Issue

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On that big display on the Administration Level that Atton stands in front of, there appears to be an issue. When I once made a request for a better less blurry "blip" texture on that display - one I wound up making myself - it was noticed there may be a problem with the floating planes that this texture is mapped to.  Parts of the circle "blip" are getting cut off due to the issue as can be seen here. (See attached picture.)

As PapaZinos has a mod (Ultimate Peragus Models Repair) that fixes these kinds of issues, I figured this was something that could be added to the list repairs that need work. I first asked him about this way back in April 2024. He recently finally PM’d me basically saying that I should wait for an update on that request.

Therefore, I kick now the can to those that are reading this in the present day. I will note that in my original request, I did provide a little more information on something observed about the issue.

@DarthParametric noted at the time "As a separate thing, you could alter the sequence order for [each of the blip's] individual planes by offsetting the V position (i.e. moving it up or down vertically so the animation starts on a different row. Not sure if that's desirable or not, but it looked a little off to me with them all being in sync"

 

 

 

BLIP ISSUES.png

 

 

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The circles are on the edge of their assigned UVs. The easiest thing would be to adjust the textures. Altering the UVs means editing the model.

Edit: Assuming they are using the vanilla UVs, they are weird:

image.png.a4b59c6cba7faf7bdad28cbfe4300984.png

So say your texture is 1024 x 1024. You'd actually want to draw it inside an area of 1024 x ~922. If you're working in PS or some other program with guides, just set a guide a horizontal guide at 90% and stay above that.

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