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Ian Starrider

Tulak Hord Mask

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Years ago, I saw a screenshot of the Tulak Hord helmet that was ported from SWTOR. I don't remember which user was responsible for it, but apparently this mod was never released. I'm surprised that there isn't more demand for it in the community. I think this helmet would look great with the mask-less and hood-less Revan robe.

That's why I'm bringing up the topic again in the hope that such a mod will find its way onto the internet after all.

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6 minutes ago, The_Chaser_One said:

Wow there are a lot of files for a mask.

It's not a mask, it should be all the masks from the WIP thread. I just zipped up what was in the folder. I'm not sure what is what since I haven't looked at it for years, as I said above.

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24 minutes ago, DarthParametric said:

It's not a mask, it should be all the masks from the WIP thread. I just zipped up what was in the folder. I'm not sure what is what since I haven't looked at it for years, as I said above.

Right. Well in that case it's even better. Thanks for your work. I was wondering, is there a guide anywhere to port stuff from SWTOR ? I saw a post from JC of some years ago in the thread you mentioned but the main link isnt available anymore. I was wondering in case you'd prefer I do it by myself instead of asking you, for example for the purebloods heads we talked about some months ago for my expansion (it's slowly advancing but still, I've got people voice acting and helping with new resources so it's in a pretty good shape !)

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4 minutes ago, The_Chaser_One said:

is there a guide anywhere to port stuff from SWTOR ?

You can check the SWTOR Slicers wiki and Discord server for info about getting the TOR assets into Blender, baking tints into textures, etc. - https://github.com/SWTOR-Slicers/WikiPedia/wiki

After that, it's not any different to porting any other 3rd party asset into KOTOR. For things like completely new creatures, you could conceivably import them with their original TOR rig and try to use their original TOR animations. Although TOR's animation system is very different, so you'd have to do a lot of custom merging/blending to get what KOTOR needs.

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