Spectrometer 27 Posted yesterday at 02:50 AM Hi, I am currently playing the KOTOR 2 with the latest recommended mod build and I am enjoying it a lot. However, I kept thinking, one thing that bothers me slightly on Telos is this hangar: To use the shuttle you are supposed to open the hangar gates, which, as seen in the cutscene at the end, thay are indeed those gates at the roof. However, when you open the gates by a console on the hangar control room, they remain closed in game, until you board the shuttle and the cutscene happens. I understand that this is because making a hole through the roof of the module would mean loading a new module, and perhaps the default module doesn't even have a skybox. But would there be any other way to make those hangar gates open? (i.e. just for them to disappear off screen and have the Telos restoration zone skybox visible). Perhaps "cutting" that part of the module roof and making that gate panel a fake one that can disappear? Again, I am not a modder so perhaps this isn't possible. Quote Share this post Link to post Share on other sites
DarthParametric 3,927 Posted yesterday at 03:27 AM It's entirely possible. Especially because Obsidian already made provision for it. There's an animation to hide the roof tile and there's a fake sky behind it: It just needs to be triggered via a script. I'm surprised TSLRCM doesn't already do it. Edit: Ah, I see what it is. The roof tile mesh isn't under the A node in the room model, so the animation doesn't apply. It's actually already scripted and seemingly unchanged in TSLRCM: https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source/blob/master/TSL/Vanilla/Modules/232TEL_Telos_Underground_Base/a_shuttle.nss Extract this into your Override folder. Should fix the issue, although note you'll have to load a save before the above script fires. 232tel14.zip 3 Quote Share this post Link to post Share on other sites
Spectrometer 27 Posted yesterday at 04:31 AM Wow, thanks! I didn't know that. The only problem is that I save so often that I had to delete some older saves and I already deleted the ones from Telos. If you know of any mod or cheats to transport me to that module I could test it, otherwise I can just ask if anyone else could test it. Quote Share this post Link to post Share on other sites
DarthParametric 3,927 Posted yesterday at 05:15 AM I've added it to the K2CP to-do list, so I'll dump it on @JCarter426 to manage the testing. 1 Quote Share this post Link to post Share on other sites