Omanakole 0 Posted 3 hours ago Hey everyone, I’ve been playing around with the combat log and trying to improve some of the messages it shows during fights. Editing the StrRefs in dialog.tlk works fine for the basic templates, like the ones that use <CUSTOM0>, <CUSTOM1>, <CUSTOM2> and so on. But it looks like not all combat log lines come from the TLK. Some parts seem to be assembled somewhere else, and I can’t figure out where the overall structure or ordering of the messages is defined. So I wanted to ask: Is there any other file that controls how combat log entries are formatted? Or is most of it hardcoded and only partially exposed through dialog.tlk?? I’m still pretty new to this side of modding, so any pointers or experience would be greatly appreciated. Thanks! Quote Share this post Link to post Share on other sites
DarthParametric 3,920 Posted 3 hours ago Most of the combat stuff is probably hardcoded to some degree. It could be possible to edit that via the exe hacking project. Perhaps @Lane could offer some insight as to the practicality. Aside from that, you can pipe messages to the feeback window via script. If you wanted to add additional information, that might be one route, editing the AI scripts. 1 Quote Share this post Link to post Share on other sites