Sign in to follow this  
Omanakole

Editing combat log messages - is anything beyond dialog.tlk editable?

Recommended Posts

Hey everyone,

I’ve been playing around with the combat log and trying to improve some of the messages it shows during fights. Editing the StrRefs in dialog.tlk works fine for the basic templates, like the ones that use <CUSTOM0>, <CUSTOM1>, <CUSTOM2> and so on.

But it looks like not all combat log lines come from the TLK. Some parts seem to be assembled somewhere else, and I can’t figure out where the overall structure or ordering of the messages is defined.

So I wanted to ask:

Is there any other file that controls how combat log entries are formatted? Or is most of it hardcoded and only partially exposed through dialog.tlk??

I’m still pretty new to this side of modding, so any pointers or experience would be greatly appreciated.

Thanks!

Share this post


Link to post
Share on other sites

Most of the combat stuff is probably hardcoded to some degree. It could be possible to edit that via the exe hacking project. Perhaps @Lane could offer some insight as to the practicality. 

Aside from that, you can pipe messages to the feeback window via script. If you wanted to add additional information, that might be one route, editing the AI scripts.

  • Thanks 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this