Raven-Fal 5 Posted November 15 Or a guide to explain what steps one would have to take to make it themself. It would have to be a disguise in order to work on both Male and Female characters, since no female model of the armor exists. To be clear, I'm talking about the version WITH the helmet, not the unused helmet-less model. Quote Share this post Link to post Share on other sites
N-DReW25 1,539 Posted Sunday at 02:51 PM 23 hours ago, Raven-Fal said: Or a guide to explain what steps one would have to take to make it themself. It would have to be a disguise in order to work on both Male and Female characters, since no female model of the armor exists. To be clear, I'm talking about the version WITH the helmet, not the unused helmet-less model. You'd need to first add the appearance to the appearance.2da and you'd need to set an armor item as a disguise to that new appearance. The disguise part is easy, it's the adding the appearance part that you need to overcome. This disguise would convert a female player into the TSL Mandalore so there'll be no problems there if that is something that you intend. 1 Quote Share this post Link to post Share on other sites
Raven-Fal 5 Posted 2 hours ago On 11/16/2025 at 8:51 AM, N-DReW25 said: You'd need to first add the appearance to the appearance.2da and you'd need to set an armor item as a disguise to that new appearance. The disguise part is easy, it's the adding the appearance part that you need to overcome. This disguise would convert a female player into the TSL Mandalore so there'll be no problems there if that is something that you intend. I assume it's not as easy as just adding the new line to appearance.2da and dropping the TSL mdl, mdx, & tga files for Mandalore into the Override folder. What would I need to do to make sure the TSL mdl, mdx, & tga files work properly in KOTOR 1? Quote Share this post Link to post Share on other sites