Raven-Fal 5 Posted yesterday at 05:32 AM I'm familiar with excellent mods Sithspecter's Revan's Flowing Cape & Belt and DarthParametric's Hoodless/Maskless Flowing Robes. Neither of those is quite what I'm looking for. Is there a mod out there that applies the flowing cape/belt fix to a model that keeps the hood but doesn't have the mask? If no such mod exists, what would have to be done to make one? Quote Share this post Link to post Share on other sites
DarthParametric 3,906 Posted yesterday at 06:57 AM No, because it's a pain in the ass. In order for hoods and heads to work together without animation de-sync, they need to be a single model. That means making them a disguise, and also adding new custom rows for every single player appearance (if you want a generic mod). Way too much effort, and it wouldn't work with third party head mods. Quote Share this post Link to post Share on other sites
Raven-Fal 5 Posted 21 hours ago I don't know why I didn't think of this earlier, but I just a had an idea to get, more-or-less, what I was hoping for. I install your hoodless/maskless flowing robes mod, add a mod that adds Revan's mask as a wearable item (BOSSR for example), but I give the mask the disguise property. No mask=no hood, but that's something I can live with. I just wanted to have the hood when I wear the mask, but be able to see my character's face if I take the mask off. Now, this means that wearing the mask will always mean that my character is wearing the full Revan getup, but I don't typically wear Revan's mask without also wearing the robes, so it wouldn't have much impact on me. Quote Share this post Link to post Share on other sites
KnifeMaster 33 Posted 5 hours ago A little off topic, but I've always though the perfect Revan robe model would be the stock star forge robes with the hood & helmet mesh added on... which is different from removing the cape/belt from the 'complete' model, because that causes a bunch of weird geometric shapes to appear on the skirt thing (for the DS version anyway). Perhaps someone has done this for their own personal use... Quote Share this post Link to post Share on other sites
DarthParametric 3,906 Posted 5 hours ago 4 minutes ago, KnifeMaster said: a bunch of weird geometric shapes That's just broken normals. If you are importing normals and start deleting geometry, you need to recalculate the normals, not try and keep the original normals. 1 Quote Share this post Link to post Share on other sites